Fixed several crashes that occurred during gameplay
修复了游戏期间可能造成的一些崩溃
Fixed a crash that could occasionally occur while flying or moving around the game world
修复了一个在世界中飞行或移动时可能发生的崩溃
Blocks
方块
Signs can no longer be placed on end rods
告示牌现在将无法放置在末地烛上
Blocks that can only be obtained with commands no longer have a placeholder tooltip (MCPE-100760)
只能通过指令获得的方块不再有占位符工具提示 (MCPE-100760)
Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether (MCPE-100614)
修复了绯红菌索,诡异菌索,下界苗不会在下界生成的问题 (MCPE-100614)
Walls converted from Console Edition saves are now joined properly
从主机板转换过来的存档,存档内的墙体方块现在可以正确连接
Items
物品
Item lock icon and tooltip no longer appear when the Show Tags game rule is false
当“ShowTags”游戏规则为 false 时,“物品锁”图标和工具提示将不会显示
Fixed an issue that was causing some item recipes to be missing from the crafting window (MCPE-100257)
修复了在物品合成窗口中,某些物品合成配方消失的问题 (MCPE-100257)
Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
与盔甲架交互过的盔甲将不再卡在热键栏中 (MCPE-84368)
Added Book & Quill back to the Creative item inventory (MCPE-100361)
将 书与笔 重新加回创造模式的物品栏中 (MCPE-100361)
User Interface
用户界面(UI)
Fixed the 'Profile' button in the Pause Menu not being sized correctly
修复了暂停菜单中“档案”按钮的大小不正确的问题
Technical Changes
技术性更改
Commands
指令
Added the ability to pick between different shake types using the '/camerashake'
添加了“/camerashake”指令,该指令可用于切换玩家视角中的不同晃动效果
Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
修复了自定义物品没有加入到创造模式物品栏的问题,这个问题也会导致这种物品无法与命令一起使用
Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
修复了用 /schedule 排队等候的请求在执行后不被清除,并且在重新进入存档时再次执行的问题
Added to the '/schedule on_area_loaded' command an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
添加了第三方方块内容不可使用原版方块的标识符的规定,以防止内容之间互相矛盾
'SetBlockAtPos' does not modify the block position from incoming parameters
传入参数中的“SetBlockAtPos”将不能修改方块朝向
Components
组件
Added a Lock in Inventory component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with. Example of use: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
在物品栏组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
Added a Lock in Slot component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with. Example of use: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
在物品栏栏位组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
Added a Keep on Death component which can be applied to an item via the 'give' and 'replaceitem' commands. This component prevents the item from being dropped when the player dies. Example of use: '/give @s apple 1 0 {"keep_on_death": {}}'
添加了“死亡不掉落”组件,可通过“give”和“replaceitem”指令应用到物品上。该组件可防止物品在玩家死亡时掉落。示例用法: '/give @s apple 1 0 {"keep_on_death": {}}'
Item Icon Component
物品图标组件
Items now have an easy way to set the icon for an item for displaying in the user interface
对于显示于用户界面的物品,现在有设置这种物品的图标的简便方法
Component Variables
组件变量
"texture": Full path to icon image to use as item's icon. No default
"texture": 作为物品图标的图片的完整路径,没有默认值
"frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
Minecraft基岩版1.16.100.59
Minecraft基岩版1.16.100.59是一款全新推出的版本,目前还在测试中,修复和新增了很多内容,但是整体的玩法依旧是高度自由的,游戏体验性更强,延续经典,还可以和帅哥美女真实互动,非常富有挑战性,感兴趣的玩家朋友们不要错过!
Minecraft基岩版介绍
Minecraft基岩版1.16.100.59中玩家可以用不同的材料自由的制作,丰富的游戏玩法带来更多的趣味性,在进行冒险的时候还可以利用不同战斗的方式冒险,多种敌人和动物让整个游戏变得更加真实,趣味的游戏玩法也可以带来更加完美的游戏过程走进新的世界。
Minecraft基岩版内容
Changes
改动
RenderDragon has been re-enabled in this beta
RenderDragon 在 Beta 版本中被重新启用
Fixes
修复
Performance and Stability
性能和稳定性
Fixed several crashes that occurred during gameplay
修复了游戏期间可能造成的一些崩溃
Fixed a crash that could occasionally occur while flying or moving around the game world
修复了一个在世界中飞行或移动时可能发生的崩溃
Blocks
方块
Signs can no longer be placed on end rods
告示牌现在将无法放置在末地烛上
Blocks that can only be obtained with commands no longer have a placeholder tooltip (MCPE-100760)
只能通过指令获得的方块不再有占位符工具提示 (MCPE-100760)
Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether (MCPE-100614)
修复了绯红菌索,诡异菌索,下界苗不会在下界生成的问题 (MCPE-100614)
Walls converted from Console Edition saves are now joined properly
从主机板转换过来的存档,存档内的墙体方块现在可以正确连接
Items
物品
Item lock icon and tooltip no longer appear when the Show Tags game rule is false
当“ShowTags”游戏规则为 false 时,“物品锁”图标和工具提示将不会显示
Fixed an issue that was causing some item recipes to be missing from the crafting window (MCPE-100257)
修复了在物品合成窗口中,某些物品合成配方消失的问题 (MCPE-100257)
Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
与盔甲架交互过的盔甲将不再卡在热键栏中 (MCPE-84368)
Added Book & Quill back to the Creative item inventory (MCPE-100361)
将 书与笔 重新加回创造模式的物品栏中 (MCPE-100361)
User Interface
用户界面(UI)
Fixed the 'Profile' button in the Pause Menu not being sized correctly
修复了暂停菜单中“档案”按钮的大小不正确的问题
Technical Changes
技术性更改
Commands
指令
Added the ability to pick between different shake types using the '/camerashake'
添加了“/camerashake”指令,该指令可用于切换玩家视角中的不同晃动效果
Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
修复了自定义物品没有加入到创造模式物品栏的问题,这个问题也会导致这种物品无法与命令一起使用
Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
修复了用 /schedule 排队等候的请求在执行后不被清除,并且在重新进入存档时再次执行的问题
Added to the '/schedule on_area_loaded' command an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
添加 /schedule on_area_loaded 的一个重载,该重载可允许你通过指定中心和半径来追踪一个圆形区域。同时增加了请求队列的序列化
Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
修复了 /schedule 指令在某个区域尚未真正读取前认为已经读取的的问题,并且该指令将考虑这个指令在哪个维度的队列中
Add Block
增加方块
Fixed issue with Blocks sync
修复了方块同步的问题
Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
添加了第三方方块内容不可使用原版方块的标识符的规定,以防止内容之间互相矛盾
'SetBlockAtPos' does not modify the block position from incoming parameters
传入参数中的“SetBlockAtPos”将不能修改方块朝向
Components
组件
Added a Lock in Inventory component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with. Example of use: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
在物品栏组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
Added a Lock in Slot component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with. Example of use: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
在物品栏栏位组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
Added a Keep on Death component which can be applied to an item via the 'give' and 'replaceitem' commands. This component prevents the item from being dropped when the player dies. Example of use: '/give @s apple 1 0 {"keep_on_death": {}}'
添加了“死亡不掉落”组件,可通过“give”和“replaceitem”指令应用到物品上。该组件可防止物品在玩家死亡时掉落。示例用法: '/give @s apple 1 0 {"keep_on_death": {}}'
Item Icon Component
物品图标组件
Items now have an easy way to set the icon for an item for displaying in the user interface
对于显示于用户界面的物品,现在有设置这种物品的图标的简便方法
Component Variables
组件变量
"texture": Full path to icon image to use as item's icon. No default
"texture": 作为物品图标的图片的完整路径,没有默认值
"frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
"frame": 用于决定图标当前帧的 Molang 脚本(在运行时中执行),可以为常量,默认为 0
"legacy_texture_id": The name of the texture used on legacy items. No default
"legacy_texture_id": 用于旧版物品的材质的名称,没有默认值
"legacy_frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
"legacy_frame": "frame": 用于决定图标当前帧的 Molang 脚本(在运行时中执行),可以为常量,默认为 0
Data Driven Blocks
由数据驱动的方块
Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
添加了 BlockDisplayNameComponent,以允许显示名称可在本地化表格中配置
Made 'entity_collision' and 'pick_collision' take into account the rotation on a block
在方块旋转时,“entity_collision”和“pick_collision”将会被计算在内
Fixed animations not running on mobs spawned with custom events
修复了带有自定义事件的生物生成时没有动画的问题
Added support for the 'on_interact' trigger component
增加了“on_interact”触发器组件的支持
Improved support for 'on_interact' modifying the item used, e.g. change durability or set into another item
改进了“on_interact”修改使用过的物品的支持,比如修改耐久度或设置到其他物品上
Fixed issue where 'on_interact' would duplicate the item used if an event response killed the player
修复了一个事件响应杀死了玩家时“on_interact”会复制使用过的物品的问题
Fixed custom items functioning or rendering correctly on the client in a client/server scenario
修复了在客户端/服务器环境下自定义物品无法正常渲染/发挥作用的问题
Minecraft基岩版1.16.100.59特点
1、更新之后玩法更多,建造工具的使用变得更加轻松,玩法更加人性化,可以自由增加建筑元素。
2、新装备附带空间穿梭的能力,集齐套装之后就能获取,可以自由穿梭空间,并且标记空间位置。
3、广阔无垠的世界任你自由探索,冒险、建造、打怪、升级、探索等等,想玩什么就能玩什么!
4、随着各个场景的开放,游戏当中你将成为一名真正的勇者去进行战斗历险!
5、Minecraft基岩版1.16.100.59创新的规则以及大量趣味性的互动元素都可以为你带来很多欢乐。
6、神秘的沙盒世界有着无穷无尽的探险挑战等你去解决,成为一名合格的探险家。
Minecraft基岩版1.16.100.59点评
全新升级,高度自由的玩法搭配全新元素,可玩性极强,在这个开放的沙盒世界里,一切都由你说了算!
预约上线时间:2021.10.21
3D像素,延续经典。
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