您的位置:首页 > 策略游戏 > 我的世界1.17版本下载

我的世界1.17版本下载

  • 游戏大小:122.5MB
  • 游戏语言:简体中文
  • 运行环境: android
  • 游戏类型: 经典策略
  • 游戏版本:v1.17
  • 更新时间:2021/06/10 11:15:28
8.9
标签: 我的世界1.17 国际版 像素竞技 我的世界1.17所有版本
游戏介绍

我的世界1.17版本在这里可以打造不同的世界,还可以利用里面的方块制作各种武器和道具,而且你还可以创造属于自己的家园,体验别具一格的玩法,只有这样才可以让所有的玩家融入其中。在这个过程中你需要面临各种趣味挑战,让你更好的生存比拼,同时玩家还可以在这里领取各种惊喜,你需要在这里开始动作比拼,体验简单有趣的内容,开始像素世界的战斗。

我的世界1.17版本游戏介绍

我的世界1.17版本,体验十分精彩的沙盒题材游戏,精彩探索打造不一样的冒险之旅,轻松协作感受别具一格的游戏过程吧,极为高清的画面风格设计让所有玩家都能一起加入进来,挑战各种生存难题,惊喜不断的游戏过程十分的精彩,欢乐挑战多人联机。

我的世界1.17版本更新内容

洞穴与山崖更新第一部分

Features

特性

Added Dripstone Block and Pointed Dripstone

添加了滴水石块和滴水石锥

Added Block of Amethyst, Budding Amethyst, Amethyst Cluster, and Amethyst Bud

添加了紫水晶块、紫水晶母岩、紫水晶芽和紫水晶簇

Added Block of Raw Iron, Copper, and Gold

添加了粗铜块、粗铁块和粗金块

Added Candles

添加了蜡烛

Added Copper

添加了铜

Added Deepslate

添加了深板岩

Added Glow Lichen

添加了发光地衣

Added Lava Cauldron

添加了装有熔岩的炼药锅

Added Lightning Rod

添加了避雷针

Added Lush Caves Block

添加了繁茂洞穴

Added Powder Snow

添加了细雪

Added Raw Copper, Raw Iron, and Raw Gold items

添加了粗铜、粗铁和粗金物品

Added the Axolotl

添加了美西螈

Added the Glow Squid

添加了发光鱿鱼

Added the Goat

添加了山羊

Added Spyglass

添加了望远镜

Added Tinted Glass

添加了遮光玻璃

A Shulker hitting a Shulker with a Shulker Bullet can make a new Shulker

一个潜影贝使用潜影贝导弹攻击另一个潜影贝会创造一个新的潜影贝

Additions to Wandering Trader and Mason trades

为流浪商人和其交易添加了新的内容

Bundles and Shulker Box items will drop their contents when destroyed

收纳袋和潜影盒的物品被摧毁时会掉落其中的物品

Changed Infested Block destroy times

修改了被虫蚀的方块所需要的开采时间

Changes to Shipwreck and Mineshaft loot

修改了沉船和废弃矿洞的战利品

Dirt Paths (formerly Grass Path) can now be made by using a Shovel on Dirt, Podzol, Mycelium, or Coarse Dirt (as well as Grass)

土径(也就是之前的草径)现在可以通过用锹拍击泥土、灰化土、菌丝或砂土获得(也包括草方块)

Drowned now has a chance of dropping a Copper Ingot, and they no longer drop Gold Ingots

溺尸现在有几率掉落铁锭,而不是掉落金锭

Experience Orbs now sometimes merge when in large quantities to improve performance. This does not change the rate at which the player can absorb them, it simply limits the amount of separate orbs floating around in the world. Orbs that merge will gain the lifetime of the most recently created one.

经验球在数量众多时会合并,以提高游戏性能。这个修改不会改变玩家吸收经验球的速率,只是限制了经验球在主世界中存在的数量。经验球合并时,其生存周期取所有经验球中最长的那一个。

Holding down the space bar now increases the scroll speed in the credits

在工作人员名单按下空格可以加快滚动速度

Minecarts and Rails work in water

矿车和铁轨现在能在水下使用了

Particles now appear when Pistons break blocks

在活塞破坏方块时会显示粒子了

Reordered some blocks in the Building Blocks Tab in the Creative Menu

重新排列了创造模式菜单里建造类方块选项卡的一些方块

Reordered the Redstone Tab in the Creative Menu

重新排列了创造模式菜单里的红石选项卡

Simple Firework Rockets with one Gunpowder can now be crafted using the recipe book

现在可以通过配方书用一份火药制作简单的烟花火箭了

Accessibility

无障碍访问

Added an alternative solid black background color for the Mojang Studios loading screen, toggleable with the “Monochrome Logo” accessibility option

加入了一个可选的全黑 Mojang Studio 加载背景,可在无障碍选项中选择「单色Logo」启用

Advancements

进度

翻译参见Minecraft Java版 1.17-pre1

Added “Whatever Floats Your Goat!” for floating in a boat with a Goat

添加了 “ 羊帆起航 ”(暂译) 进度,在你与山羊同乘一艘船时获得

Added “Wax on” for applying Honeycomb to a Copper block

添加了 “ 上蜡 ”(暂译) 进度,在你为铜块上蜡时获得

Added “Wax off” for scraping wax off a Copper block

添加了 “ 除蜡 ”(暂译) 进度,在你为铜块除蜡时获得

Added “The Cutest Predator” for catching an Axolotl in a Bucket

添加了 “ 最可爱的捕食者 ”(暂译) 进度,在你将一只美西螈装进桶里时获得

Added “The Healing Power of Friendship!” for teaming up with an Axolotl and winning a fight

添加了 “ 友情治愈人心!”(暂译) 进度,在你与一只美西螈共同战斗并获得胜利时获得

Added “Glow and Behold” for making a Sign glow

添加了 “ 看,好亮 ”(暂译) 进度,在你使一个告示牌发光时获得

Added “Light as a Rabbit” for walking on Powder Snow with Leather Boots

添加了“ 轻功雪上飘 ”(暂译) 进度,在你穿着皮革靴子在细雪上行走时获得

Added “Surge Protector!” for having a lightning strike a Lightning Rod near a Villager without setting the area on fire

添加了 “ 电涌保护器!”(暂译) 进度,在一个村民旁边让闪电击中避雷针而不让附近着火时获得

Added “Is It a Bird?” for looking at a Parrot through a Spyglass

添加了 “ 那是鸟吗?”(暂译) 进度,在你用望远镜看向一只鹦鹉时获得

Added “Is It a Balloon?” for looking at a Ghast through a Spyglass

添加了 “ 那是气球吗?”(暂译) 进度,在你用望远镜看向一只恶魂时获得

Added “Is It a Plane?” for looking at the Ender Dragon through a Spyglass

添加了 “ 那是飞机吗?”(暂译) 进度,在你用望远镜看向一只末影龙时获得

Amethyst Blocks

紫水晶方块

Amethyst comes in block form inside the Geodes in two ways: Block of Amethyst and Budding Amethyst

紫水晶块有两种方式出现在紫晶洞中:紫水晶块和紫水晶母岩

All types of Amethyst blocks (Clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!

所有的紫水晶方块(包括紫水晶簇)都会在你走在上面/破坏/放置/使用投掷物击中时,发出动人的音效——去搞点音乐吧!

Amethyst Clusters

紫水晶簇

Amethyst Clusters grow from Budding Amethyst, which can be found inside Amethyst Geodes

紫水晶簇从紫水晶母岩上生长,可在紫晶洞中找到

Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster

紫水晶簇有4个生长阶段: 小型紫水晶芽,中型紫水晶芽,大型水晶芽,和紫水晶簇

Clusters can only grow when they are placed on Budding Amethyst blocks

紫水晶簇只有放置在紫水晶块上才能生长

Fully-grown Amethyst Clusters drop four Amethyst Shards (or more with Fortune) when mined with a Pickaxe, and drop two Amethyst Shards when broken by hand, Piston, or other means

完全生长的紫水晶簇用镐子开采时,则会掉落4个紫水晶碎片(有时运会更多),但用手,活塞或者其他方式破坏时,只会掉落2个。

Clusters can be Silk Touched at any stage

紫水晶簇的任何一个阶段都可以被精准采集镐子采集

Amethyst Geodes

紫晶洞

These huge geodes can be found anywhere underground in the Overworld

紫晶洞在主世界地下的任何一个地方都能发现

Amethyst Geodes have an outer layer of a new stone called Smooth Basalt

紫晶洞有着一个外壳层,材质是一种新的石材,即平滑玄武岩

Amethyst Geodes have a second layer of another new block called Calcite

紫晶洞的中层外壳则是一种叫方解石的新方块

Amethyst Geodes have an inner layer of various Amethyst blocks

紫晶洞的内层则是各种紫水晶方块

Amethyst Shards

紫水晶碎片

Amethyst Clusters drop two Amethyst Shards when broken by hand, Piston, or other means

当你用手、活塞或者其他方式破坏紫水晶簇时,会掉落2个紫水晶碎片

Amethyst Clusters drop four Amethyst Shards when mined with a Pickaxe (or more with Fortune)

当你用镐子采集紫水晶簇时,会掉落4个紫水晶碎片(有时运会更多)

Axolotl

美西螈

Amphibious!

水陆皆可!

Axolotls spawn in underground water that is in total darkness with Stone, Granite, Diorite, Andesite, Tuff, or Deepslate below

在完全黑暗的地下水域,且下方有石头,花岗岩,安山岩,闪长岩,凝灰岩或深板岩时,美西螈才会生成。

Axolotls love tropical fish! Bucket of Tropical Fish can be used to breed Axolotls.

美西螈特别喜欢热带鱼!一桶热带鱼可以可以让美西螈繁殖。

Axolotls will swim around with you if you’re holding a Bucket of Tropical Fish in either hand

如果你在主手和副手上都拿着热带鱼桶,美西螈会绕着你游来游去

When a player kills a mob that the Axolotl was attacking or being attacked by, the Axolotl will show its appreciation by granting the player temporary Regeneration and removing any Mining Fatigue effects

当玩家杀死一个正在攻击美西螈或者正在被美西螈攻击的生物时,美西螈会通过给予玩家生命恢复效果和消除挖掘疲劳效果来表示感谢。

If the player has more than 2 minutes of Regeneration effect left already, the axolotl will not grant additional regeneration

如果玩家已有超过2分钟的生命恢复效果,则美西螈不会再给予玩家生命恢复效果

You can pick up your Axolotl in a Water Bucket and carry it around just like a Salmon or a Cod!

你可以用桶装起美西螈,把它们像鳕鱼或者鲑鱼一样带着走!

Axolotls will always chase after and attack Squids, Glow Squids, Tropical Fish, Cod, Salmon, Pufferfish, Drowned, Guardians, and Elder Guardians

美西螈会主动攻击鱿鱼、发光鱿鱼、热带鱼、鳕鱼、鲑鱼、河豚、溺尸、守护者和远古守护者

Axolotls do not like being out of water, and will dry up and begin taking damage if they are out of water for longer than 5 minutes

美西螈不喜欢离开水,当美西螈离开水超过5分钟时,它会因为脱水而受到持续伤害

An Axolotl will not dry up as long as they are in water or rain

美西螈在下雨天不会脱水

Sometimes when an Axolotl takes damage while inside water, it will pretend to be dead so that it stops being attacked

当美西螈在水中受到伤害时会装死,这样它就不会被攻击了

There are four common varieties and one rare variety (blue) of Axolotl

有四个常见品种和一个稀有品种(蓝色)的美西螈

Axolotls spawn in underground water sources that are in total darkness and above natural stone blocks

美西螈只会生成在完全黑暗的地下水域,且必须要在自然生成的石类方块上生成

Axolotls now have a two-minute cooldown after hunting non-hostile targets: Squids, Glow Squids, Tropical Fish, Cod, Salmon, and Pufferfish

当美西螈猎杀非敌对生物,如鱿鱼、发光鱿鱼、热带鱼、鳕鱼、鲑鱼、河豚后,会进入2分钟的冷却时间

Axolotls will prioritize targeting hostile mobs over hunting

美西螈会优先以敌对生物为目标,而非狩猎非敌对生物

Bone Meal

骨粉

A crinkly, crunchy sound plays when Bone Meal is used

当使用骨粉时会有咯吱咯吱的声音

Budding Amethyst

紫水晶母岩

On any side of a Budding Amethyst block where there is air or a water source block, a Small Amethyst Bud will eventually grow

在紫水晶母岩的任意一面,只要接触的是水源或者空气方块,最后都会长出一个紫水晶芽

Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become Amethyst Clusters

紫水晶芽必须附着在紫水晶母岩上才能生长,并且最后会长出一个紫水晶簇

Building Blocks Tab

建筑类方块选项卡

All ores have been reordered to be in the same location in the creative inventory

所有的矿石都被重新排列,并在创造模式物品栏中处于同一位置

Compact forms of raw and refined underground materials have been reordered

粗矿和金属锭的组合方块也进行了重排

Candles

蜡烛

Candles come in all sixteen colors and one uncolored variant

蜡烛有十六种颜色和一种无色的变体

Up to four Candles can be placed in one block

一个方块上最多放置4支蜡烛

Waterloggable! (But you cannot light them underwater, silly)

蜡烛是防水的!(但你不能在水下点燃它,小笨蛋)

Wish anybody a happy birthday with a Cake with a Candle!

如果有人生日了,你可以把蜡烛插在蛋糕上,并祝他生日快乐!

Candles can only be placed if there is a solid surface below but will remain even if the surface below is removed

只有下方有固体方块时,才能放置蜡烛。但即使该方块被移除,蜡烛依然能够保留

Cauldrons

炼药锅

Cauldrons can now be filled with Lava and Powder Snow Buckets!

炼药锅现在可以用岩浆或者细雪来填满!

Cauldrons filled with lava give off a Redstone signal with Strength 3 when used with a comparator

当比较器放置在装满熔岩的炼药锅旁边时,会发出3格红石信号

Copper blocks

铜块

Craft nine Copper Ingots into a Copper Block

需要9个铜锭合成一个铜块

Craft Cut Copper, Cut Copper Stairs, and Cut Copper Slabs

可以合成切制铜块,切制铜楼梯和切制铜台阶

The Stonecutter can be used to craft the different Copper Block variants

切石机可以合成各种铜块变体

Use Honeycomb to craft Waxed Copper Blocks

使用蜜脾可以合成涂蜡铜块

Right-click with Honeycomb on Copper Blocks to wax them

用蜜脾右键铜块可以给其涂蜡

Use Honeycomb in a Dispenser to wax Copper Blocks

用发射器发射蜜脾可以给铜块涂蜡

Copper Ore

铜矿

Copper Ore can be found in ore blobs across the Overworld, similar to Iron and Coal (this is not the final generation for Copper…)

铜块可以在世界的任何一个地方被找到,就像铁和煤一样 (不过这并不是最终的生成机制)

Smelt Copper Ore to get a Copper Ingot

熔炼铜矿可以得到一个铜锭

Copper Ore drops 2-3 Raw Copper

铜矿可以掉落2-3个粗铜

Deepslate

深板岩

Deepslate can be found in the deepest parts of the underground, and is slightly tougher to mine than normal Stone

深板岩可以在地下的深处找到,并且比普通的石头更难挖掘

Deepslate will drop Cobbled Deepslate, similar to how Stone drops Cobblestone

深板岩会掉落深板岩圆石,与石头掉落圆石的机制类似

You can still obtain Deepslate with Silk Touch

你依然可以用精准采集获得深板岩

Like Cobblestone, Cobbled Deepslate can be used to craft basic tools, Furnaces and Brewing Stands

就像圆石一样,深板岩圆石也可以用于合成石制工具,熔炉和酿造台

你可以用深板岩合成以下方块:

Cobbled Deepslate Slab

深板岩圆石台阶

Cobbled Deepslate Stairs

深板岩圆石楼梯

Cobbled Deepslate Wall

深板岩圆石墙

Polished Deepslate

磨制深板岩

Polished Deepslate Slab

磨制深板岩台阶

Polished Deepslate Stairs

磨制深板岩楼梯

Polished Deepslate Wall

磨制深板岩墙

Deepslate Bricks

深板岩砖

Deepslate Brick Slab

深板岩砖台阶

Deepslate Brick Stairs

深板岩砖楼梯

Deepslate Brick Wall

深板岩砖墙

Deepslate Tiles

深板岩瓦

Deepslate Tile Slab

深板岩瓦台阶

Deepslate Tile Stairs

深板岩瓦楼梯

Deepslate Tile Wall

深板岩瓦墙

Chiseled Deepslate

錾制深板岩

Cracked Deepslate Bricks

裂纹深板岩砖

Cracked Deepslate Tiles

裂纹深板岩瓦

There is also an Infested variant of Deepslate found in the underground

你也可以在地下找到被虫蚀的深板岩

Cobbled Deepslate can be smelted into Deepslate

深板岩圆石可以被熔炼成深板岩

Deepslate Ores

深层矿石

When ore is generated in the same place as Deepslate, Deepslate variants of that ore are now generated instead

有深板岩的地方,就会生成深层矿石而非普通矿石

Twice as tough to mine as normal ores

硬度是普通矿石的两倍

Dripstone Block

滴水石块

Decorative block

是一个装饰性方块

Can be crafted with four Pointed Dripstone

可以用四个滴水石锥合成

Pointed Dripstone

滴水石锥

Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor

如果放在天花板上就是钟乳石,而如果放在地面上则是石笋

Can be combined to form longer stalactites & stalagmites

可以通过组合放置在变成更长的钟乳石或者石笋

Stalactites and stalagmites merge if the tips are next to each other unless you press shift while placing

如果钟乳石和石笋的尖端相对,它们就会合并在一起,除非你在放置时同时按下shift键

Stalagmites will break if they’re not attached to something below

如果石笋下面没有方块可以附着,则石笋会被破坏

Landing or jumping on a stalagmite hurts! They are sharp

落在或跳到石笋上会很疼!因为它们很尖锐

Stalactites fall down if not attached to something above

如果钟乳石上面没有方块可以附着,则钟乳石会被破坏

Being hit by a falling stalactite hurts! They are sharp

被落下的钟乳石砸到会很疼!因为它们很尖锐

Stalactites drip water (or lava if there is lava above the ceiling)

钟乳石会滴水(如果有在熔岩在上面也会滴熔岩)

A stalactite with a water source above the ceiling will gradually fill a cauldron below with water

钟乳石在上方有水源方块时,会逐渐以水填满其下方的炼药锅

A stalactite with a lava source above the ceiling will fill a cauldron below with lava after a while

钟乳石在上方有岩浆方块时,会逐渐以水填满其下方的炼药锅

Thrown Tridents break Pointed Dripstone

向滴水石锥投掷三叉戟会破坏滴水石锥

Dripstone growth

滴水石锥的生长

If a stalactite is hanging from a Dripstone Block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below

如果一个钟乳石倒挂在上方有水源的滴水石块上,则其本身和下方的石笋会逐渐生长

Growth speed is random but very slow, a single growth step can take several Minecraft days

滴水石锥生长速度是随机的,并且十分缓慢,一个生长阶段可能需要许多Minecraft日

A stalactite will only grow up to seven blocks long

一个钟乳石最多可以生长7格

A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks

钟乳石必须与下方的石笋或者地面距离在10格内才会使其生长

If the stalactite tip is inside water it won’t drip, and therefore won’t trigger any growth

如果钟乳石的末端在水里,则其不会滴水,自然也不会生长

If the stalagmite tip is inside water it won’t receive drops, and therefore won’t be grown by a dripping stalactite. Same thing if there is any fluid between the two tips.

如果石笋的顶端在水里,就算上方有正在滴水的钟乳石,则其也不会生长。只要石笋与钟乳石之间有任何液体,他们就不会生长。

A stalagmite or stalactite will never grow into a fluid

石笋和钟乳石用于不会长到液体里

Glow Lichen

发光地衣

A dim light source that generates in caves

会在洞穴中生成,并发出微弱的光

Use Shears to pick it up

用剪刀可以把它们剪下来

Use Bone Meal to spread it along block surfaces

使用骨粉可以让其沿着附近的表面扩散

Glow Squid

发光鱿鱼

Glow Squids are well-lit and can be seen from far distances

发光鱿鱼拥有自发光,所以可以在很远的地方被看到

When killed, Glow Squids drop Glow Ink Sacs

当其被杀死,会掉落几个荧光墨囊

Glow Ink Sacs can be used on Signs to make the text super visible, even at night. Works with colors!

荧光墨囊可以用在告示牌上,使上面的文字超级明显,就算是在夜间也是如此。还可以加颜色!

Craft a Glow Item Frame by combining a Glow Ink Sac with an Item Frame in a Crafting Table. Any item in a Glow Item Frame is perfectly illuminated, even at night.

在工作台中使用发光墨囊和物品展示框可以合成一个发光的物品展示框。无论什么物品放在发光的物品展示框上都会使其超级明显,就算是在夜间也是如此

Use an Ink Sac on a Sign to remove the glow effect

对告示牌使用墨囊可以移除其发光特效

Axolotls will attack any Glow Squids they see, so… be careful

美西螈会攻击在它们视野内的发光鱿鱼,所以...小心点儿!

Glow Squids spawn in underground water that is in total darkness with Stone, Granite, Diorite, Andesite, Tuff, or Deepslate below

发光鱿鱼生成在完全黑暗的地下的水中,并且必须有石头、花岗岩、闪长岩、安山岩、凝灰岩或深板岩。

Goat

山羊

Goats spawn in mountains

山羊生成在高山上

Goats can scale the sides of mountains with their incredible jumps

山羊拥有惊人的跳跃力,使其可以在山上畅行无阻

Goats can be tempted and bred using Wheat

山羊可以使用小麦引诱和繁殖

Goats are another source of Milk!

山羊是奶的另一个来源

Goats will ram anything that moves… also Armor Stands

山羊会冲撞任何移动的物体...甚至是盔甲架

Two in every 100 goats have something very loud to tell you!

每100只山羊中就会有2只尖叫山羊!

Goats will avoid walking on Powder Snow

山羊可以行走在细雪上而不陷进去

Screaming Goats will use their ram attack more often than other Goats will

尖叫山羊相比于普通山羊更有攻击性

Mobs rammed by Goats do not retaliate

就算生物被山羊冲撞后,它们也不会反击

Infested Blocks

被虫蚀的方块

Infested Blocks are no longer instantly destroyed, and instead, have half the destroy time of their non-infested counterpart

现在被虫蚀的方块不会被立刻破坏,而是破坏时间变为普通方块的一般

Lightning Rod

避雷针

A Lightning Rod is crafted from three Copper Ingots

避雷针可以用三个铜锭合成

Keeps your builds safe (well, as long as the closest area around the Lightning Rod is fireproof) during thunderstorms!

避雷针可以保护你的建筑 (好吧,只有避雷针附近的区域是不会因雷击而着火的) 免受雷击!

The Lightning Rod will protect an area of 8 * 16 blocks around it from the, sometimes devastating, lightning strikes!

避雷针可以保护8 * 16格区域,使区域内免受雷击

Lightning Rods give off a Redstone signal when struck by lightning

避雷针被雷击中后会发出红石信号

Lush Caves blocks

繁茂洞穴方块

Added Moss

添加了苔藓

Added Dripleaves

添加了垂滴叶

Added Rooted Dirt and Hanging Roots

添加了缠根泥土和垂根

Added Spore Blossoms (currently only available in the Creative inventory)

添加了孢子花 (只能在创造模式物品栏中获取)

Added Cave Vines and Glow Berries

添加了洞穴藤蔓和发光浆果

Added Azalea Bushes

添加了杜鹃灌木

Azalea Bushes

杜鹃灌木

Added Azalea Bushes as well as Flowering Azaela Bushes

加入了杜鹃灌木和盛开的杜鹃灌木

Bees see Flowering Azalea (and Flowering Azalea Leaves) as flowers

蜜蜂也会把盛开的杜鹃花丛和杜鹃树叶视为一种花

Bonemeal Azalea or Flowering Azalea to get an Azalea Tree

对杜鹃花丛或盛开的杜鹃花丛使用骨粉,会得到杜鹃树

Cave Vines and Glow Berries

洞穴藤蔓和发光浆果

Cave Vines grow down from the ceiling, like Weeping Vines

洞穴藤蔓从洞穴顶部生成,就像垂泪藤那样

When they grow they have a chance of producing Glow Berries

当洞穴藤蔓生长时,有几率会产生发光浆果

Glow Berries are a natural light source as well as a food source

发光浆果是一种自然的光源,也可以食用

Foxes eat Glow Berries

狐狸会使用发光浆果

Use Glow Berries to plant new Cave Vines

使用发光浆果可以栽培新的洞穴藤蔓

Bonemealing a Cave Vine will create Glow Berries

对洞穴藤蔓使用骨粉可以获得发光浆果

Drip Leaves

垂滴叶

Small Dripleaf needs moisture, so it grows on Clay or underwater

小型垂滴叶需要湿度,所以会长在黏土上或者水下

The facing direction of Small Dripleaf blocks is determined by which direction the player is facing when placing it

小型垂滴叶的朝向有玩家放置时所朝的方向决定

The Wandering Trader will sometimes sell Small Dripleaf plants

流浪商人有时候会出售小型垂滴叶

Small Dripleaf grows into Big Dripleaf when bonemealed

小型垂滴叶在使用了骨粉后会长成大型垂滴叶

Big Dripleaf grows taller when bonemealed

大型垂滴叶使用了骨粉后会长得更高

If you stand on a Big Dripleaf, it will tilt after a while, and you will fall off

如果你站在大型垂滴叶上,它过一会后会倾斜,然后你就掉下来了

A tilted Big Dripleaf will tilt up again after a while

倾斜的大型垂滴叶过一会会自动复原

A Big Dripleaf will tilt when hit by a projectile

大型垂滴叶在被投掷物击中时也会倾斜

A Redstone powered Big Dripleaf will not tilt (except when hit by a projectile)

被红石充能的大型垂滴叶不会倾斜(除非被投掷物击中)

Moss

苔藓

Two new decorative blocks: Moss Block and Moss Carpet

有两个新的装饰性方块:苔藓块和苔藓地毯

Moss Carpet can be crafted from Moss Blocks

苔藓地毯可以使用苔藓块合成

Moss Blocks can be crafted with Cobblestone or Stone Bricks to make the mossy versions of those blocks

苔藓块可以与圆石或者石砖合成,制作它们的苔藓变种

Roots

盆栽

Added Rooted Dirt and Hanging Roots – decorative blocks that will appear in the upcoming Lush Caves biome

添加了缠根泥土和垂根——将作为装饰性方块生成在繁茂洞穴生物群系中

Bonemealing Rooted Dirt grows Hanging Roots underneath

缠根泥土下方会长出垂根

Tilling Rooted Dirt with a Hoe will convert it into Dirt, and pop out a Hanging Roots item.

用锄头右键缠根泥土会使其变为普通泥土,并且掉落一个垂根物品

Spore Blossoms

孢子花

A beautiful large flower placed on ceilings

一朵天花板上的美丽大花

Particles drip from it and will appear in the air around it

孢子将从孢子花身上落下,并且充满整个空间

Minecarts and Rails work in water

当矿车和铁轨在水中运作时

All Rails can be waterlogged (works with a Dispenser & Water Bucket too)

所有铁轨现在都是含水方块(用发射器发射的水和用水桶倒的水都行)

Flowing water doesn’t break Rails

流动的水无法再破坏铁轨

Minecarts can pass through water, but get slowed down more than usual

矿车现在可以通过水了,但是速度会比正常情况下慢

Oxidation

氧化

Copper will oxidize over time

铜在任何时候都会氧化

There are four stages: Copper, Exposed Copper, Weathered Copper, and Oxidized Copper

铜的氧化有四个阶段: 铜、斑驳的铜、锈蚀的铜和氧化的铜

It takes 50-82 Minecraft days (in loaded chunks) for a Copper Block to oxidize one stage

铜块大约需要 50-82 个Minecraft日(在加载的区块中)会氧化进下一个阶段

Waxed Copper Blocks will not oxidize

涂蜡的铜块将不会被氧化

You can wax any oxidation stage – how lovely, that means you can keep that pretty Weathered Copper Block in its weathered stage forever!

你可以在铜块被氧化的任何阶段给其涂蜡——这多可爱啊,你可以让你的锈蚀铜块永远保持在锈蚀状态!

A lightning strike hitting Copper will clean its oxidation

闪电击中铜会清除其氧化层

Waxed Copper Blocks can be crafted into nine Copper Ingots

涂蜡的铜块可以分解为9个铜锭

Axes can scrape off wax and oxidation from Copper Blocks

用斧头可以为其除蜡,也可以清除其氧化层

Powder Snow

细雪

Snowier snow!

更像雪的雪!

Powder Snow is a trap block that causes any entity that walks into it to sink in it

细雪是一个陷阱方块,任何走在它上面的实体都会陷入其中

You can pick up and place Powder Snow with a Bucket

你可以用桶来装起细雪

Wear Leather Boots to prevent yourself from sinking into Powder Snow blocks

如果你穿着皮革靴子,再走在细雪上就不会陷下去了

Leave a Cauldron outside in falling snow and it will fill with Powder Snow

把炼药锅放在下雪的室外中,炼药锅会逐渐被细雪填满

Entities on fire now get extinguished when they collide with Powder Snow. The Powder Snow block is also destroyed

当一个着火的实体与细雪接触时,火会熄灭,细雪也会消失

Skeletons now convert to Strays when frozen

骷髅被细雪冻住后,会转变为流浪者

Powder Snow is pushable by Pistons and Sticky Pistons

细雪可被活塞或者黏性活塞推动

Rabbits, Endermites, Silverfish, and Foxes can walk on top of Powder Snow without falling in

兔子,末影螨、蠹虫和护理可以自由行走在细雪上而不用担心会陷进去

Freezing

冰冻

Standing in Powder Snow will slowly freeze an entity

一个实体站在细雪中会使其慢慢被冰冻

Once frozen, freeze damage is done every few seconds to the frozen entity

一但被冰冻,每隔几秒就会对被冰冻的实体造成冰冻伤害

Wearing any piece of Leather Armor prevents freezing entirely

只要穿着任意一件皮革装备就会防止被冰冻

Added a freezeDamage game rule that allows players to toggle whether Powder Snow causes freeze damage or not

添加了 freezeDamage 游戏规则,该规则控制当玩家陷入细雪时是否允许对玩家造成冰冻伤害

Strays, Polar Bears, and Snow Golems are immune to freezing

流浪者、北极熊和雪傀儡不会受到冰冻伤害

Mobs that are fully frozen will shake

生物被完全冰冻时会颤抖

Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage

适应于高温的生物 (烈焰人、岩浆怪和炽足兽) 受到的冰冻伤害会增加

Redstone Tab

红石标签卡

The Redstone Tab has been reordered to prioritize highly-used blocks

红石标签卡已经重新排列,高使用度的方块将被排的更前面

Redstone items/blocks have been grouped and ordered in the following way:

红石物品/方块已按以下方式进行分组和排列:

Essentials

基本物品

Unique activators

特殊激活器

Miscellaneous

杂项

Common activators

普通激活器

Openables

开放式物品

Slime Blocks and Honey Blocks have been moved to the Redstone tab

史莱姆块和蜂蜜块已从红石选项卡中被移除

Smeltable Ore Drops

可熔炼的矿石掉落物

Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before

可熔炼的矿石方块现在会掉落它的粗制物品,而非其本身矿石方块,这些粗制物品可以像以前一样被熔炼

This is to prevent cluttering the inventory, and have consistency with Fortune on all ores

这是为了防止背包太过混乱,这样无论是普通矿石还是深层矿石其掉落物都可以叠加在一起

Just like other ore materials, you can craft a compact version with raw ore items in order to save inventory space

就像其他的矿石材料一样,你也可以将粗矿合成为组合方块的形式,以节省背包空间

Smooth Basalt

平滑玄武岩

Smelt Basalt to obtain Smooth Basalt

熔炼玄武岩就可以获得平滑玄武岩

Spyglass

望远镜

You can use a Spyglass to see faraway things

你可以用望远镜看到更远的事物

Pretend to be a sea captain, or catch your neighbor in the act as they dye your Sheep lime green

拿着望远镜,你就像乘风破浪的船长!如果你的邻居敢偷偷把你的养染成灰绿色的,你就可以好好的教训他们!

The Spyglass is crafted from two Copper Ingots and one Amethyst Shard

望远镜由两个铜锭与一个紫水晶碎片合成

我的世界1.17版本游戏说明

Tinted Glass

遮光玻璃

Tinted Glass is a type of glass that does not allow light to pass through

遮光玻璃虽然也是玻璃的一种,但它不会让任何光通过

Tinted Glass is crafted by putting a Glass Block in the middle of four Amethyst Shards

将一个普通玻璃放在中间,四面放上紫水晶碎片,就可以合成遮光玻璃

Tinted Glass can be obtained without Silk Touch; it does not shatter like normal glass

就算你没有精准采集,遮光玻璃也可以被挖掘获得,它不会像普通玻璃一样碎裂

Trade & Loot Table Additions

修改了交易 & 战利品表

Added the following trades to Mason:

为石匠添加了以下交易:

Will sell 4 Dripstone Blocks for 1 Emerald

有可能会卖4个滴水石块,售价1颗绿宝石

Added the following trades to Wandering Trader:

为流浪商人添加了以下交易:

Will sell 2 Pointed Dripstones for 1 Emerald

有可能会卖2个滴水石锥,售价1颗绿宝石

Will sell 2 Rooted Dirt for 1 Emerald

有可能会卖2个缠根泥土,售价1颗绿宝石

Will sell 2 Moss Blocks for 1 Emerald

有可能会卖2个苔藓块,售价1颗绿宝石

Moss Blocks can be found in Shipwreck Chests

苔藓块现在可以在沉船宝箱中找到了

Glow Berries can be found in Mineshaft Chest Minecarts

发光浆果现在可以在废弃矿井的箱子矿车中找到

Tuff

凝灰岩

A new type of stone that can be found in blobs between y0 and y16

一种新的石头,会在y0到y16之间生成

Underground structure changes

地下结构的改动

Strongholds are mostly encased in Stone

要塞现在大部分会被石头包围

Mineshaft corridors are supported by log pillars below or Chains above when needed

废弃矿井的走廊要么用原木柱子支撑,要么用铁链挂在天花板上

Cobwebs don’t generate fully floating in the air

蜘蛛网生成时不会完全漂浮在空中了

Visuals

视觉效果

Sky color now varies smoothly when moving between different biomes

现在在不同的生物群系之间移动时,天空的颜色会变换的更加平滑

Ores without unique shapes have been given new textures for accessibility reasons, so that each ore is distinguishable by shape alone

为了方便使用,每一种没有独特造型的矿石都获得了一种独特的新材质,现在,只需要根据其造型就可以判断出是哪种矿石

Emerald Ore and Lapis Ore have had some small touch-ups

略微修改了绿宝石矿石和青金石矿石

Being the most iconic ore, Diamond Ore texture is staying the same to keep that classic feel maintained

作为一种最经典的矿石,钻石矿石的材质将不做改变

Blackstone, Polished Blackstone Bricks, and Cracked Polished Blackstone Bricks have had some minor touch-ups

黑石、磨制黑石砖和裂纹磨制黑石砖也做了一点小小的修改

Clock and Compass textures have been updated

更新了钟和指南针的材质

World generation

世界生成

Dripstone clusters can be found rarely in normal caves

滴水石群很难在普通洞穴中找到

Deepslate blobs can be found from Y0 to y16

深板岩层将生成在y0到y16之间

Technical

技术性

Added /debug function

添加了 /debug function

Added /item command

添加了/item 命令

Added lightning_bolt sub-predicate

添加了 lightning_bolt 子谓词

Added looking_at condition to player sub-predicate

添加了 looking_at 条件到玩家子谓词

Added passenger, stepping_on and lightning_bolt properties to entity predicate

添加了 passenger, stepping_on 和 lightning_bolt 属性到实体谓词

Added source condition to effects_changed trigger

添加了 source 条件到 effects_changed 触发器

Added started_riding, lightning_strike and using_item advancement triggers

添加了 started_riding, lightning_strike 和 using_item 成就触发器

Added a metric cube of light

添加了“光”方块

Added a new NBT tag for entities, named “HasVisualFire”, which will cause any entity with this flag to visually appear on fire, even if they are not actually on fire

添加了一个新的NBT标签 “ HasVisualFire ”,这个标签可以让没有着火的实体看起来跟着火了一样

Added F3+L shortcut to generate and persist performance metrics from in-game

添加了 F3+L 快捷键以生成和显示游戏内性能测试报告

F3+L on single-player worlds will also include reports for the integrated server

在单人模式中使用快捷键也会生成包含服务器的报告

Added gamerule playersSleepingPercentage (100 by default), which sets what percentage of players that must sleep in order to skip the night. Setting it to 0 will mean one player is always enough to skip the night. Setting it above 100 will prevent skipping the night.

添加了游戏规则 playersSleepingPercentage (默认设置为100),控制当睡觉的玩家超过百分之多少时跳过夜晚。设置为0则只要有一个玩家睡觉就足以跳过夜晚。设置到100以上则无法跳过夜晚。

Added item modifiers, which will reuse loot table functions syntax to describe item modification in /item command

加入了物品修饰器,格式和战利品表的函数相同,用于命令 /item 来对物品进行修改。

Added loot table function set_banner_pattern

添加了战利品表函数 set_banner_pattern

Added the Marker entity

添加了标记实体

Buttons that change value (like Difficulty) can now be controlled with the mouse wheel

修改数值的按钮 (比如 难度) 现在可以用鼠标滚轮调整

Clicking on a button that changes the value while holding the shift key changes to the previous value

单击修改数值的按钮同时按下Shift键,会使数值回退至之前的数值

Data pack version is now 7

数据包现在更新至第7版

“Debug” world type can now be accessed while holding the alt key (was shift)

“ Debug ” 世界类型现在通过按住Alt键来使用(原来是Shift键)

Entities are now saved separately from terrain chunks

实体现在与地形区块分开保存

Expanded block field on block predicate to blocks

block 字段将被作为方块谓词扩充为 blocks 字段

Expanded item field on item predicate to items

item 字段将被作为物品谓词扩充为 items 字段

GUI narration now includes position and usage of hovered or focused elements

GUI中讲述人的讲述现在包括悬停或者聚焦元素的位置和其用途

Loot tables can now access scoreboard values by UUID

战利品表现在可以通过UUID来访问计分板数值

OpenGL 3.2 core profile

OpenGL 3.2 core profile

Perf start/stop command on dedicated servers will now generate and persist server performance metrics

在专用服务器上使用perf start/stop命令将生成并显示服务器性能测试报告

Removed /replaceitem

移除了 /replaceitem

Removed debug report command (use perf start/stop for server performance measurement)

移除了生成调试报告的命令 (现在使用 perf start/stop 为服务器生成性能测试报告)

selector and nbt chat components can now configure separators between elements

selector 和 nbt 聊天组件现在可以配置分离器了

Servers can also display a custom message on resource pack prompt

服务器现在可以在发送服务器资源包时自定义信息

Servers can now require custom resource packs to be accepted

服务器现在可以强制要求接受其服务器资源包

The ‘/give’ command can only give up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords)

‘/give’ 命令现在最多可以一次性给100组物品了 (比如6400个石头或者100把剑)

The default mode of structure blocks is now Load . Data is now hidden (but can be accessed by clicking the mode button while holding the alt key)

现在结构方块的默认模式是 Load 。 Data 模式被影藏了(但是可以通过按住Alt键的同时点击模式按钮来使用该模式)

The maximum length of item names in the Anvil UI has been increased from 35 to 50

在铁砧的UI内,物品名称的最大长度由35增加到50。

The maximum size that Slimes can be summoned with is now 128

现在可以召唤最大为128尺寸的史莱姆

The pack format in version.json has been split into data and resource versions

version.json 中的数据包格式现在被分为数据部分和资源部分

The Resource pack version is now 7

资源包现在更新至第7版

Upgraded to Java 16

更新到了 Java 16

Values inside random number generators can now be nested

随机数生成器内的数值现在可以嵌套了

/debug function

/debug 函数

New debug subcommand executes a command with the same syntax as function

新的调试子命令将会执行一个与函数语法相同的命令

Every executed command, message (even if it would be normally invisible), result, or error is stored to file

每个被执行的命令,信息(即使是不可见的),结果和错误都会被储存至文件中

Advancements

进度

翻译参见Minecraft Java版 1.17-pre1

Changed predicates

改动的谓词

Block predicate

方块谓词

block field expended to blocks, which now accepts an array of block types

block 字段被扩充为 blocks,现在可以接受方块类型数组

Entity predicate

实体谓词

passenger - a new sub-predicate for a passenger that is directly riding this vehicle (if present, must match one or more)

passenger —— 乘客直接骑乘着的工具的新的子谓词(如果存在,必须匹配一个或多个)

stepping_on - a location predicate for a block that an entity is currently standing on

stepping_on —— 实体所站着的方块的位置谓词

lightning_bolt - a sub-predicate that is valid only for a lightning bolt entity

lightning_bolt —— 只对被闪电劈中的实体有效的子谓词

Item predicate

物品谓词

item field expended to items, which now accepts an array of item types

item 字段被扩充为 items,现在可以接受物品类型数组

Player predicate

玩家谓词

looking_at - an entity that is currently viewed by a player

looking_at —— 玩家正在注视的实体

uses same the line-of-sight rules as attacking mobs

对攻击型生物应用同样的视线规则

actual detection radius might be changed in future

将来可能会修改确切的检测半径

Changed triggers

改动的触发器

effects_changed

effects_changed

Added source triggers that match an entity that triggered the change

添加了 source 触发器,检测触发更改的实体

Might be empty when:

在以下情况下为空:

there is no entity (for example,effect gained from a Beacon)

没有实体(比如从信标中获取增益效果)

the effect is self-applied

实体自身应用更改

an effect is removed

实体被移除

Lightning Bolt

闪电

blocks_set_on_fire - a range check for blocks set on fire by this entity

blocks_set_on_fire —— 被闪电实体点燃的方块的范围检测

entity_struck - a predicate for entities struck by this lightning bolt (if present, must match one or more)

entity_struck —— 被闪电击中的实体的谓词(如果存在,必须匹配到一个或多个)

New triggers

新触发器

lightning_strike

lightning_strike

Triggered when a lightning strike finishes (i.e. entity disappears)

当闪电劈完后执行触发器(也就是实体消失时)

Triggers for any player within a certain radius of a lightning strike

对服务器中所有玩家执行触发器

Conditions

条件

player - a player for which this trigger runs

player —— 这个触发器执行时,触发它的玩家

lightning -a predicate for a lightning entity

lightning —— 闪电实体的谓词

bystander - a predicate for one of the entities in a certain area around a strike that is not hurt by it

bystander —— 在闪电击中的区域周围但没有被劈到的实体的谓词

started_riding

started_riding

Triggered when a player starts riding a vehicle or an entity starts riding a vehicle currently ridden by a player

当玩家骑乘一个可乘坐的设施时,或是实体骑乘玩家正在骑乘的设施时会执行触发器

Conditions:

条件:

player - either a player that has started riding or one of the boat passengers

player —— 不管玩家是开始骑乘还是作为船的后座乘客

using_item

using_item

Triggered for every tick of using items (like Crossbows and Spyglasses)

任意游戏刻使用物品时执行触发器(比如用弩、望远镜、钓鱼竿等)

Conditions

条件

player - a player that uses an item

player —— 正在使用物品的玩家

item - an item being used

item —— 正在使用的物品

Chat component separators

聊天组件分离器

Components that prints lists of names, like selector or nbt can now override separator (, by default) with separator element

输出名称列表的组件,如 selector 或者 nbt 现在可以利用 separator 元素(默认为 , )来使用分离器了

Examples:

示例:

{“ selector ”: “@e [type=chicken]”,“ separator ”: “|”}

{“ selector ”: “@e [type=chicken]”,“ separator ”: “|”}

{“ nbt ”: “ CustomName ”,“ entity ”: “@e [type=chicken]”,“ interpret ”: true,“ separator ”: {“ text ”: “*”,“ color ”: “ red ”}}

{“ nbt ”: “ CustomName ”,“ entity ”: “@e [type=chicken]”,“ interpret ”: true,“ separator ”: {“ text ”: “*”,“ color ”: “ red ”}}

Commands

命令

item

item

Modifies the item or block inventory.

This command has three forms:

Possible sources and targets:

For example, /item replace block ~ ~ ~ container.0 from entity @s enderchest.0 will copy the first item from the player’s Ender Chest to the first slot of a container that the player is currently standing on.

修改物品或者方块容器

这种命令有三种形式:

可能的目标与来源:

举个例子, /item replace block ~ ~ ~ container.0 from entity @s enderchest.0 会将玩家的末影箱中第一个栏位中的物品复制到玩家所处位置的容器的第一个栏位中

/item replacewith[] - the same as old replaceitem

/item replacewith[] - 与旧的 replaceitem 相同

/item replacefrom[] - copies an item for source to target(s), optionally applying a modifier

/item replacefrom[] - 从来源复制物品到目标(们)时,可以选择使用修饰器

/item modify- modifies an item (without copying)

/item modify- 只修饰物品 (但不复制)

entity

entity

block

block

Custom server resource packs

自定义服务器资源包

A dedicated server can enforce custom resource packs by setting require-resource-pack in server.properties

专用服务器可以设置在 server.properties 文件内的require-resource-pack 选项让玩家强制使用服务器资源包

When this option is used,players will be prompted for a response and will be disconnected if they decline the required pack

当该选项启用是,如果玩家拒绝了服务器向其发送所需资源包的请求,则会被断开链接

If user has a setting to automatically decline packs,the prompt will still be shown (since the alternative would be automatic disconnection)

即使玩家设置了自动拒绝资源包请求,也会向其发送资源包请求供其选择(因为不接受就会被断开链接)

A dedicated server can also configure an additional message to be shown on the resource pack prompt (resource-pack-prompt in server.properties, expects chat component syntax, can contain multiple lines)

专用服务器还可以配置一个选项,使发送资源包请求时显示额外的信息 ( server.properties 文件中的 resource-pack-promp 选项,与聊天组件的语法相同,可以设置多行)

This message won’t be shown if user has already declined pack and it’s not required

如果玩家拒绝了服务器发送资源包的请求,且该资源包不是必需资源包,则不会显示该信息

Customized worlds

定制世界

World height related values are now exposed for customized worlds

世界高度的数值现在可以在定制世界中设置

Data Packs

数据包

Changes to data packs for version 7:

更改数据包版本至7:

Removal of /replaceitem (replaced with /item replace)

移除了 /replaceitem (由 /item replace 代替)

Entity storage

实体储存

Entities have been extracted from main (terrain) chunks and are now stored in a separate entities directory (similar to POI storage)

实体已从主要(地形)区块中被区分出来,单独储存于 entities 目录中 (就像POI存储)

Those new files are still region files with NBT

这些新文件仍是带有NBT的区域文件

Item modifiers

物品修饰器

The function part of loot tables can now be defined as a separate data pack resource in the item_modifiers directory

战利品表的函数部分现在可以在 item_modifiers 目录下被定义为一个单独的数据包资源

This type of file can contain a single function (i.e single JSON object) or an array of functions

这种类型的文件既可以只包含一个单一的函数(即单独的JSON对象),也可以包含一个函数数组

Java 16

Java 16

Minecraft now uses a more recent version of Java. If you are using a default setup, the Launcher will download and install the correct version. If you are using a custom Java setup, or a third-party launcher, you will need to ensure that your Java installation is version 16 or above.

Minecraft现在使用更新的Java版本。如果你使用的是默认设置,则正版启动器将自动下载并安装正确的版本。如果你使用的是自定义Java设置或者第三方启动器,则必须确保你安装了Java 16或者更新的版本。

Light block

光源方块

Op-only (/give), air-like, waterloggable block

仅限OP (/give),状如空气,含水方块

Emits light at a level that is determined by block state

根据方块状态确定发射的光照等级的大小

Visible and targetable only when an item is held (similar to Barrier Blocks)

只有手持光源方块时,才可观察/选定放置下的光源方块(类似屏障)

Right click cycles the light level

右键可以更改光照等级

Loot tables

战利品表

Changed conditions

改动的条件

Changed functions

改动的函数

copy_nbt

copy_nbt

source parameter can now accept an object with type and additional parameters

source 参数现在可以接受一个带有类型和附加参数的对象

The old syntax of just writing “target” is present and equivalent to {"type": "context", "target": ""}

只写 “ target ” 的旧语法依旧存在,相当于 {“ type ”: “ context ”,“ target ”: “”}

New storage provider (example: {"type": "storage",}) can be used to access command storage

新的 storage 提供者 (示例: {“ type ”: “ storage ”,}) 可用于访问命令存储

set_count

set_count

This function now has add parameter. If true, the change will be relative to the current item count. If false, item count will be replaced with current value (default behaviour)

现在该函数有一个 add 参数。如果为 true,则相对其目前的物品数变化。如果为 false,则物品数将被替换为当前值 (默认行为)

set_damage

set_damage

This function now has an add parameter. If true, the change will be relative to the current damage. If false, the damage will be replaced with the current value (default behaviour)

现在该函数有一个 add 参数。如果为 true,则相对其目前的伤害数值变化。如果为 false,则伤害数值将被替换为当前值 (默认行为)

New conditions

新条件

value_check

value_check

Checks range of value.

Parameters:

检查数值的范围

参数:

value - see “New value providers” section (currently a combination of random generators and score)

value - 查看 “ 新的数值提供者 ” 部分 (目前是随机数值生成器和分数)

range - min/max range

range - 最小/最大 范围

New functions

新函数

set_banner_pattern

set_banner_pattern

Sets tags needed for banner patterns.

Parameters:

设置旗帜图案的标签

参数:

patterns - list of pattern objects:

patterns - 模式对象的列表如下:

pattern - the name of the pattern (square_bottom_left, bricks, etc.)

pattern - 旗帜的名称 (square_bottom_left, bricks, 等)

colour - the name of the colour (light_gray,etc.)

colour - 旗帜的颜色 (light_gray,等)

append - if true, the new elements will be appended to the existing ones instead of replacing them

append - 如果为 true,则新的元素会附加到旧的元素上,而不是覆盖旧的元素

set_enchantments

set_enchantments

Modifies enchantments on an item.

修饰一个物品的附魔。

参数

enchantments - map of enchantment id to level value (can be a score or a random number)

enchantments - 附魔ID以及其附魔等级数值(可以是分数也可以是随机数)

add - if true, the change will be relative to the current level. If false, the level will be replaced with the current value (default behaviour)

add - 如果为 true,则相对其目前的附魔等级变化。如果为 false,则附魔等级将会被替换为当前值(默认行为)

New value providers

新数值提供者

Note: value providers can be used in same places as random number generators.

小贴士: 数值提供者可以用于与随机数升级器相同的地方。

score

score

Returns scaled scoreboard value.

返回选择的计分板数值。

参数

score - scoreboard name

score - 计分板名称

target - see below

target - 见下文

scale - scaling factor (float)

scale - 缩放系数 (浮动值)

计分板提供的目标

or {"type": "context", "target":} wherecan be one of this, killer, direct_killer, killer_player (not all may be available depending on context)

或者 {“ type ”: “ context ”,“ target ”:} 其中可以是 this, killer, direct_killer, killer_player 其中的一个(根据当时的上下文,可能并不是所有的都可以用)

{"type": "fixed", "name": ""} for fixed scoreboard name (may be fake player)

{“ type ”: “ fixed ”,“ name ”: “”} 为固定的计分板名称 (或许是一个虚拟玩家)

Markers

标记

Markers are a new type of entity that is meant for custom use cases like map-making and data packs.

标记是一种新的实体类型,用于制作地图或者数据包时提供自定义案例

Only exist on the server-side, and are never sent to clients

只存在服务端,不会发送给客户端

They do not do any updates of their own

标记将不会对自己做任何更新

They have a data compound field that can contain any data

标记有一个 data 混合字段,可以包含任何数据

OpenGL

OpenGL

Rendering is now using OpenGL 3.2 core profile. All fixed-function rendering has been replaced with shader-based rendering.

现在使用OpenGL 3.2 core profile 渲染。所有固定函数的渲染已被基于着色器的渲染所取代。

Shaders

着色器

Shaders are now included for all supported render states. Any shader, except for the blit shader, can also be replaced in resource packs. For now, replacing these shaders is not officially supported, and the way it works may change in the future.

The current rendering engine uses a system similar to the post-processing shader pipeline. There are some differences between both systems that cater to the slightly different requirements.

添加了支持所有渲染状态的着色器。除去 blit 的所有着色器均可被资源包中的着色器替代。目前,并没有对替换着色器提供官方支持,并且这种工作方式以后可能会改变。

目前的渲染引擎采用类似后处理渲染管线的系统。两种系统之间因需求略有不同而存在一些差异。

Particles

粒子

Added new particle types called vibration and dust_color_transition

添加了新的粒子类型 vibration 和 dust_color_transition

Performance metrics reporting

性能指标报告

翻译参见Minecraft Java版 1.17-pre1

These will be saved to a zip file in debug/profiling/.zip and could be used for performance regression analysis if included in bug reports.

The exact metrics, output format, and names are susceptible to change between versions. Our plan is to continue iterating on which metrics to capture.

测试的结果将以zip 文件的形式存到  debug/profiling/.zip 中,如果包含到 bug 报告中,可以用于性能分析。确切的测试结果、输出格式,以及命名将会受到版本更改的影响。我们的计划是继续在生成的测试结果中迭代。

Client F3+L shortcut

客户端使用F3+L快捷键

Pressing F3+L while in the game will start a recording for 10 seconds, which captures metrics such as tick durations, used heap sizes, and other more detailed stats.

Pressing F3+L before the 10-second limit will end the recording early.

This shortcut is always available to clients, even on multi-player servers where it will record client-side performance.

在游戏中点击 F3+L 快捷键将会进行 10 秒的测试结果生成,比如游戏刻长度、占用堆内存的大小以及其他细节性的指标。

在 10 秒结束前再次点击 F3+L 将会提前结束测试。

这个快捷键适用于客户端,甚至是在多人游戏服务器测试客户端的性能。

Dedicated Server perf start/stop command

专用服务器使用 perf start/stop 命令

perf start will start a recording for 10 seconds, which captures metrics such as tick durations, used heap sizes, and other more detailed stats

perf start 会进行 10 秒的测试结果生成,比如游戏刻长度、占用堆内存的大小以及其他细节性的指标。

perf stop before the 10-second limit will end the recording early

perf stop 将会在10秒内提前结束测试

Resource Packs

资源包

Changes to resource packs for version 7:

资源包版本更新至 7:

Drowned texture mirroring has changed (see MC-174685)

修改了溺尸的镜像材质 (请查看 MC-174685)

The slots for the Game Mode Selector are now 26 pixels instead of 25

游戏模式选择器的格子现在是26像素而非25像素

Server properties

服务器属性

Removed max-build-height

移除了 max-build-height

Statistics

统计数据

The statistic for play time has been renamed to play_time

统计游玩时间的统计数据已被更名为 play_time

There is now a statistic for “Time with World Open” (total_world_time) that also includes time when the game was paused

现在有一个新的统计数据 “ 世界开启的时间 ”(暂译) (total_world_time) 该统计数据也会计入游戏处于暂停时过去的时间

Fixed bugs in 1.17

1.17 修复的漏洞

More than 300 bugs were fixed in this release. View the entire list on the issue tracker

此次更新有超过300个漏洞被修复。在漏洞追踪器里查看完整列表

作者:天骐只卖993

https://www.bilibili.com/read/cv11640759

出处: bilibili

我的世界1.17版本游戏优点

1、 千万不要小看像素风格,但是里面的一些玩法和内容,都是很不错的;

2、 超高清的游戏画质,能够给与到大家的欢乐,还算是可以的;

3、 庞大的世界,还有无比欢快的多人玩法,和小伙伴们一起联机。

4、 充分利用智慧,灵活运用各种材料,把这些材料变成自己的生存工具。

5、 硬金属适合制造设备,武装到牙齿,不要害怕任何野兽或僵尸。

6、 由珍贵的黄金和钻石制成的设备更加罕见,它变得如此强大

我的世界1.17版本游戏特色

创造模式(Creative Mode):方块是无限的,无需担心自己的安全,而且可以飞行。

生存模式(Survival Mode):我的世界国际版要求玩家通过建筑和制作各种工具来让自己生存下去。

极限模式(Hardcore Mode):游戏功能与生存模式相同,只是在此模式中难度将固定于困难难度,而且仅有一次生命。

我的世界1.17版本游戏优势

原矿块,该游戏甚至还具有不同寻常的原矿:铁,铜和金。

望远镜,每个玩家都可以轻松地在很远的距离看到物体。

凝灰岩,另一种不寻常的矿石称为凝灰岩。

在新的洞穴中还可以发现美丽的紫水晶簇。无法获得块,因为与对象的任何交互都只会破坏晶体。

我的世界1.17版本​点评

我的世界1.17版本可以在这里体验简单玩法,可以在这里轻松体验地图和模组。

展开内容
游戏截图
同类推荐
猜你喜欢
我的世界1.17所有版本 我的世界1.17
我的世界1.17所有版本

我的世界1.17所有版本

更多>

我的世界1.17所有版本,我的世界1.17版本你是我的世界最新的一个版本,全新的版本游戏内容,并且游戏中还更新的非常多的游戏内容,也修复了许多游戏BUG。并且官放用美式幽默介绍到,玩家可以在游戏中下海和鱼儿游泳,上山得当心被山羊撞倒。游戏小编这两天也正在玩,更新的内容还是非常有趣的。赶快下载最新版和小编一起打造最新模组吧!

最新更新