我的世界1.17.30.23​更新内容

    2021-08-26 13:53    责任编辑:lxl

我的世界1.17.30.23是我的世界1.17.30的第4个测试版,这里面展示了洞穴与山崖的实验性特性,以及非实验性特性和Bug 修复,还有一些技术性的更新,当然玩法也变得更加丰富,内容也是更加精彩,让你随时可以体验。

我的世界1.17.30.23​更新内容

我的世界1.17.30.23​更新内容

Caves & Cliffs Experimental Features

洞穴与山崖的实验性特性

Multi Noise World Generation

多噪声世界生成

New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions

优化了新地形生成机制!现在新的地形生成和生物群系过渡更加自然

Improved surface decoration that detects the difference between when blocks are generated underwater and underground

优化了地表装饰物生成检测机制,可以检测生成的这个方块在地上还是水下

Introduces large ore veins to world generation adding more strategy to mining

加入大型矿脉,让你的挖矿大业有了更多的策略性

Introduces noodle caves to world generation, creating small pathways between bigger caves

加入了意大利面洞穴,作为大洞穴间的连接

Introduces the possibility of dry cave entrances that make it easier to access the new noise caves

现在新洞穴在陆上的地表有了入口,让探洞更加容易

Introduces a new algorithm that finds suitable spawn positions closer to origin

优化了出生点设置的算法,新的算法可以找到更接近原点的合适的出生点

Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

添加了按绝对Y指数保存和加载的副区块的逻辑,来支持数据驱动的尺寸高度范围

Non-Experimental Features and Bug Fixes

非实验性特性和Bug 修复

Gameplay

玩法

Campfires and Soul Campfires now stack in the inventory (MCPE-67890)

营火和灵魂营火会在物品栏中堆叠 (MCPE-67890)

Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)

用活塞推动插蜡烛的蛋糕时,蜡烛会掉落 (MCPE-130594)

Collecting Fish or Axolotl no longer immediately releases them (MCPE-44320)

用桶装鱼或者美西螈时,不会在装进它们的一瞬间就把它们又释放出来了 (MCPE-44320)

Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)

被命名的结构方块在创造模式下不会再具有错误的数据模式了 (MCPE-41625)

Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)

掉入脚手架时,不再受到摔落伤害 (MCPE-108459)

Fixed missing rightmost outline pixels on Signs when using §l for wide letters and Glow Ink Sac (MCPE-137802)

修复了使用§l宽字和发光墨囊时标志上最右边轮廓像素缺失的问题 (MCPE-137802)

The Thorns enchantment now does Knockback to mobs (MCPE-56212)

荆棘附魔现在可以击退生物 (MCPE-56212)

Tweaked Iron Golem spawning logic to better match the Java Edition

调整了铁傀儡的生成逻辑,使其更接近Java版

Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)

在诡异菌岩上使用骨粉时有极小的概率长出绯红菌索 (MCPE-83616)

Commands

命令

The '/spawnpoint' command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint (MCPE-106720)

现在,'/spawnpoint'命令可以在玩家睡觉时使用,并且在设置到玩家现有的重生点时会返回成功 (MCPE-106720)

The camera shake command no longer shakes every player's screen when "@s" is used as the selector (MCPE-120383)

使用视角摇晃命令,并用"@s "作为选择器时,不再会摇晃所有玩家的屏幕 (MCPE-120383)

Marketplace

市场

Fixed "CR" characters incorrectly appearing at the end of lines for some display languages

修复了某些显示语言的 "CR "字符错误地出现在行末的问题

User Interface

用户界面

Fixed a bug that could cause the Sign In button to appear behind the Marketplace button

修复了一个可能导致登录按钮出现在市场按钮后面的错误

Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters

修复了Windows和Xbox平台上的Noto Sans光滑字体在日语格式下的显示问题,提高了可读性并使用了正确的字符

Technical Updates

技术性更新

Actors

Actors

Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)

修复了在更多场景中会用无效数据插值来预测移动的问题 (MCPE-108568)

Items

物品

Fixed crash after firing a transform item event

修复了在触发物品转换事件后发生的崩溃

Molang

Molang

Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining'

增加了物品冷却时间的查询:"query.is_cooldown_type"、"query.cooldown_time "和 "query.cooldown_time_remaining"(仅实验性玩法)

Updated many Molang content errors to specify which operator or query was involved

更新了许多Molang抛出的内容错误,来说明错误涉及到哪个操作者或哪次查询

Commands

命令

The "run_command" event response now will properly use versioned commands

“run_command” 事件响应现在可以正确地使用有版本的命令

Data-Driven Items

数据驱动物品

Updated documentation for 'IconItemComponent' and it now provides a list of all IDs for the 'legacy_id' field

更新了 "IconItemComponent "的文档,它现在包含 "legacy_id "字段的所有ID的列表

Data-Driven Sounds

数据驱动声音

Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used)

删除了'sound_definitions.json'中的'replace'元素,因为它的用法不明确(而且实际上这玩意从来没有被使用过)

Gameplay

玩法

Data-driven blocks can now be added to the Creative menu

现在可以把数据驱动方块加入到创造模式物品栏中

Knockback Roar is no longer stronger than it used to be

减弱了击退吼叫

Graphical

图形化

Fixed particles not emitting when using animation controllers

修复了在使用动画控制器时,粒子无法发射的问题

Player

玩家

Attachables that are visible in first person will no longer render backwards

在第一人称视角下可见的附件将不再向后渲染

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