我的世界1.17.30.21更新内容

    2021-08-13 17:38    责任编辑:lxl

现在Minecraft基岩版 1.17.30还没有发布,但是发布了我的世界1.17.30.21基岩版,它是Minecraft基岩版 1.17.30的第2个测试版。其中修复了一些特性和bug,让你可以更好的体验它的稳定内容,另外你还可以了解里面的一些全新内容和玩法,带给你不同的享受。

我的世界1.17.30.21版本:点击下载

我的世界1.17.30.21更新内容

我的世界1.17.30.21更新内容

Features and Bug Fixes

特性和bug修复

Stability and Performance

性能与稳定性

Fixed several crashes that could occur during gameplay

修复了一些游戏中可能发生的闪退

Fixed an issue that could cause a crash when downloading large marketplace worlds

修复了在市场中下载较大的世界时可能发生的闪退

Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices (MCPE-137652)

修复了在某些安卓11设备上导致世界不能被打开的闪退问题

Vanilla Parity

原版特性同步

Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed

现在游戏会尝试避免将玩家从床上醒来或重生时将玩家生成在会造成伤害的方块上

Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed (MCPE-118654)

现在你从哪边睡觉,游戏就会尝试在你醒来时在哪边生成玩家

Mob spawners no longer emit light (Java parity)

刷怪笼不再发光

Mobs

生物

Staying close to Powder Snow doesn't protect undead mobs from burning under sunlight (MCPE-131005)

在日光下的怪物靠近细雪时仍会着火

Character Creator

角色创建器

Infinite loading no longer appears after selecting the "See pack in store" button within the skin pack description section of the dressing room

修复了在更衣室的皮肤包描述区域选择 "在商店中查看 "按钮后一直加载的问题

User Interface and HUD

UI和HUD

Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs

修复了使用资源包改变物品类别文本的颜色后,物品文本的颜色不会随之改变的问题

Fixed an issue where patterns in the loom would not display correctly with some texture packs

修复了在某些材质包中织布机的图案不能正确显示的问题

Technical Updates

技术性更新

Data Driven Blocks - Experimental Features

数据驱动方块(实验性玩法)

Adds BlockPartVisibilityComponent

添加了BlockPartVisibilityComponent

Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state

允许创建者为几何体JSON中列出的每个 "骨骼 "指定Molang条件,并根据方块的状态打开/关闭骨骼。

Must have experimental toggle on to use

必须打开实验性玩法才能使用

Molang

Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results

现在query.bone_orientation_trs会返回正确的Y坐标平移以及缩放的结果(需要实验性玩法)

Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries

添加了Molang查询block_neighbor_has_any_tags and block_neighbor_has_all_tags(需要实验性玩法)

Takes a block relative position and a set of tags

输入一个方块的相对位置和一组标签

Returns 0/1

返回0或1

Must have experimental toggle on to use

必须打开实验性玩法才能使用

Graphics

图形化

Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources

增加了DragonFX材质,以支持光栅化g-buffer预传的光线追踪资源

Data Driven Items

数据驱动物品

Updated documentation for DamageableItemComponent

更新了DamageableItemComponent的文档

Molang

Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot (MCPE-106437)

当进入一个包含query.armor_color_slot的自定义资源包的世界时,将不再发生崩溃

Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle

将实验性的Molang查询(除了那些与Actor属性相关的查询)移到了新的 "实验性Molang功能 "实验性玩法开关中

User Interface

UI

Fixed controller support when editing NPC dialog

修复了编辑NPC对话框时的控制器支持

Parsing of UI json field "ignored" now throws a content_error if it is invalid

解析UI json字段 "ignored "时,如果它是无效的,则会抛出一个content_error

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