我的世界1.17.20.22更新内容

    2021-07-15 14:00    责任编辑:lxl

我的世界1.17.20.22版本正式上,这个版本我的世界1.17.20的第 3 个测试版。其中有很多的问题,还为你修复了其中的内容和问题,这里修复了图形界面,调整了纹理图集,在高清沙盒场面上自由挑战,修理了不同的纹理图案,还会在附魔台上制作出丰富的装备,移动活塞方块就会变成白色,我的世界1.17.20.22​增添了不少的生物美西螈朝着空中降落了。

我的世界1.17.20.22更新内容

我的世界1.17.20.22更新内容

Features and Bug Fixes

特性和bug修复

Stability and Performance

稳定性和性能

Fixed several crashes that could occur during gameplay

修复了游戏中可能发生的各种崩溃

Blocks

方块

Amethyst Cluster block can no longer be placed on Grass Path blocks

紫水晶簇不能再放在草径上了

Corrected Deepslate Lapis Lazuli Ore block name from Deepslate Lapis Ore (MCPE-123605)

将Deepslate Lapis Lazuli Ore的名称改正为Deepslate Lapis Ore(中文暂译为深层青金石矿石) (MCPE-123605)

Dispensers now remove bubble columns when removing water (MCPE-56462)

发射器清除水的时候也会连带气泡注一起清除 (MCPE-56462)

Sea Pickles now change light depending on being in water or not (MCPE-131642)

海泡菜现在会根据是否在水中而改变亮度 (MCPE-131642)

Snow layers are now melted by light from torches, etc. (MCPE-131272)

顶层雪现在可以被火把等光源融化。 (MCPE-131272)

Vanilla Parity: Falling gravity blocks will no longer break when landing on certain blocks(MCPE-20109)

特性同步:掉落的方块落在某些方块上时不再碎裂(MCPE-20109)

Gameplay

游戏玩法

Vanilla Parity: Using Bone Meal on Moss Blocks now also replaces Tuff blocks (MCPE-125922)

特性同步:在苔藓块上施用骨粉也会使苔藓蔓延到凝灰岩上 (MCPE-125922)

Vanilla Parity: Fixed Light Block not being displayed correctly when being held (MCPE-123249)

特性同步:修复了光源方块拿在手中时的显示问题 (MCPE-123249)

Fixed held items not disappearing visually to other players after a player dies when the Keep Inventory gamerule is enabled (MCPE-64235)

修复了启用 "Keepinventory "游戏规则时,玩家死亡后手中拿着的物品其他玩家看起来还在那里的问题 (MCPE-64235)

Nether Portals placed between chunks no longer break when leaving the Nether (MCPE-74333)

区块间的传送门方块不再在离开下界后被破坏 (MCPE-74333)

Shears now correctly cut Vines and Glow Lichen faster (MCPE-123139)

剪刀现在可以正确地快速剪断藤蔓和发光地衣 (MCPE-123139)

Weeping and Twisting Vines now grow correctly after the player breaks them (MCPE-90932)

玩家折断垂泪藤和缠怨藤后,现在其也能正确生长 (MCPE-90932)

Graphical

图形界面

Adjusted padding for HD Textures in mipmaps level 1 in texture atlas to fix texture bleeding

调整了纹理图集中1级mipmaps中高清纹理的填充,来修复纹理渗漏

Half of the Enchantment Table book doesn't render dark anymore (MCPE-106627)

修复了附魔台上面的书有一半渲染为黑色的问题 (MCPE-106627)

Blocks moved by a Piston are no longer white while moving(MCPE-66250)

被活塞移动中的方块现在不再显示白色(MCPE-66250)

Mobs

生物

Axolotl spawns only when there is stone up to 10 blocks under them, and not in bubble columns

美西螈只在上方十格内有石头且不在气泡柱内时生成

Armor Stands now drop equipped items when destroyed by fire or lava (MCPE-94603)

被火或岩浆破坏的盔甲架会正常掉落其装备的物品 (MCPE-94603)

Limited the maximum number of Phantom mobs that can spawn (MCPE-106557)

限制了幻翼的最大生成数[好耶] (MCPE-106557)

Goats now play their "impact 3" sound (MCPE-127757)

山羊现在会发出它的声音"impact 3" (MCPE-127757)

User Interface

用户界面

Recipe Book crafting estimates no longer differ from the actual results

配方书显示的制作结果不再与实际结果不同

Experimental warning message is no longer displayed inconsistently when loading beta worlds

修复了实验性玩法警告信息在加载beta世界时显示不一致的问题

Cursor items no longer count towards recipe ingredient in Recipe Book

光标物品不再算作配方书中的配方成分

Selected recipe is now deselected when the player runs out of ingredients

玩家的材料用完时,选定的配方现在会被取消选择

Non-craftable recipes no longer displayed in Recipe Book when search mechanism is used

使用搜索时,配方书中不再显示不可制作的配方

Nether blocks now appear in the crafting grid if any other ingredient is unavailable

如果任何其他材料都不可用,现在制作网格中会显示下界岩

Fixed a wireless network connection error message that appeared when players were connected via a wired network

修复了玩家通过有线网络连接时出现无线网络连接错误信息的问题

Fixed various spelling errors in Character Creator

修复了角色创建器中的各种拼写错误

Hover of widget buttons were showing corrupted appearance before full load was complete

在完全加载完成之前,悬停的小装饰按钮会看起来已损坏

Fixed a legibility issue with some Japanese font characters

修复了一些日文字体的可读性问题

Riding an animal now displays the correct tooltip term when played on a non-touch screen

当在非触摸屏幕上玩时,骑着动物时会显示正确的工具提示语

Technical Updates

技术性更新

GameTest Framework (Experimental)

游戏测试框架类(实验性)

Renamed BlockTypes class to MinecraftBlockTypes

将 BlockTypes 类重命名为 MinecraftBlockTypes

Renamed Effects class to MinecraftEffectTypes

将Effects类重命名为MinecraftEffectTypes

Renamed Items class to MinecraftItemTypes

将 Items 类重命名为 MinecraftItemTypes

Events

事件

Added read-only property currentTick to tick event - Returns the current server tick

为 tick 事件添加了只读属性 currentTick - 返回当前服务器的 tick

Renamed event createEntity to entityCreate

将事件createEntity重命名为entityCreate

Renamed event addEffect to effectAdd

将事件 addEffect 重命名为 effectAdd

Renamed event activatePiston to pistonActivate

将事件 activatePiston 重命名为 pistonActivate

Renamed event beforeActivatePiston to beforePistonActivate

将事件 beforeActivatePiston 重命名为 beforePistonActivate

Renamed event explodeBlock to blockExplode

将事件 explodeBlock 重命名为 blockExplode

Renamed event changeWeather to weatherChange

将事件 changeWeather 重命名为 weatherChange

Commands

指令

Target selectors ry and rym now support wrapping around north

目标选择器ry和rym现在支持选择转多少时中间经过北方

Items

物品

Killing a custom mob with an unknown loot table entry type will no longer cause a crash, and will now throw a content error (MCPE-129006)

杀死具有未知战利品表类型的自定义生物不再会导致崩溃,而是会抛出一个内容错误 (MCPE-129006)

Mobs

生物

Rabbit with initialEvent specified now scales properly to adult rabbit size (MCPE-76643)

指定了初始事件的兔子现在与成年兔子的大小相符 (MCPE-76643)

Spawning

生成

Similar to the spawns_on_block_filter, the spawns_above_block_filter specifies a list of blocks and a distance. The mob can then spawn only if the nearest block within the specified distance below the desired spawnpoint is in that list (water and air not included). "minecraft:spawns_above_block_filter": { "blocks": "minecraft:stone", "distance": 10 }

与spawns_on_block_filter类似,spawns_above_block_filter指定了一个方块列表和一个距离。只有在所需生成点下方指定距离内最近的方块在该列表中时,生物才能生成(不包括水和空气)。"minecraft:spawns_above_block_filter": { "block": "minecraft:stone", "distance": 10 }

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