我的世界1.17.10.22更新内容

    2021-06-10 16:32    责任编辑:lxl

我的世界1.17.10.22是我的世界Minecraft基岩版 1.17.10的第3个测试版。这里对它的特性和漏洞进行了修复,还有玩法上进行了更新,可以让玩家体验到更多​有趣的玩法,尝试精彩的比拼,你不用担心里面的挑战,进入就可以开始刺激的战斗。

我的世界1.17.10.22更新内容

我的世界1.17.10.22更新内容

Features and Bug Fixes

特性与漏洞修复

Candles

蜡烛

Candles are now available in the game!

蜡烛现在被加入了游戏!

Can be placed in clusters up to four and lit using Flint & Steel

一格方块最多可以放置四根蜡烛,并且可以使用打火石点燃

Try putting one on a Cake and make a wish!

你还可以把蜡烛插在蛋糕上,来许个愿吧!

Candles can be crafted using a Honeycomb and String

蜡烛可以使用蜜脾和线合成

Combine with dye on a crafting grid to craft different colored Candles

你可以将其与不同颜色的染料合成,以获得不同颜色的蜡烛

Gameplay

玩法

Falling Anvils and Stalactites now deal damage to mobs when landing in liquid

掉落的铁砧和钟乳石可以对浸在液体中的生物造成伤害了

Fixed a bug where players going through Cobwebs would take fall damage before hitting the ground (MCPE-121550)

修复了一个玩家在掉落途中即使穿过了蜘蛛网也会受到摔落伤害的漏洞(MCPE-121550)

Descending through Powder Snow with touch controls now uses the same button as descending through Scaffolding

在细雪中下降的触屏按钮现在与在脚手架中下降的触屏按钮相同

Vanilla Parity: Empty Buckets can no longer be used to collect Fish

[与Java版保持一致] 空桶现在不能用于装鱼了

游戏测试框架 (实验性)

Events

事件

Renamed 'World.event.weatherChanged' to 'World.event.changeWeather'

将'World.event.weatherChanged'重命名为'World.event.changeWeather'

Added event 'World.event.addEffect' - Fires when an effect is applied to an entity.

添加了事件 'World.event.addEffect' - 在药水效果被应用到一个实体上时触发

Added event 'World.event.createEntity' - Fires when an entity is added to the world.

添加了事件 'World.event.createEntity' - 在一个实体被添加进这个世界时触发

Removed function 'World.addEventListener'

移除函数 'World.addEventListener'

Changed function 'getDuration()' to property 'duration'

将 'getDuration()' 函数修改为 'duration' 属性

Changed function 'getAmplifier()' to property 'amplifier'

将 'getAmplifier()' 函数修改为 'amplifier' 属性

Added property 'displayName' - Gets the display name of the effect

添加了属性 'displayName' - 可以获取药水效果的名称

Content creators can now create multi-page dialogues with branching narrative for NPCs using the '/dialogue' command and dialogue JSON files

内容制作者们现在可以使用'/dialogue'命令和对话JSON文件来为NPC制作一个拥有支线叙事的多页对话

GameTest Framework (Experimental)

Featured item thumbnails now remain within the featured items window

特殊物品的预览图现在会在特殊物品的窗口里

The "Choose New Skin" button now shows up even when there is no imported custom skin (MCPE-128971)

即使没有导入自定义皮肤,“ 选择新皮肤 ”按钮也会显示 (MCPE-128971)

The "Choose New Skin" button no longer disappears after selecting the slim custom option

选择了slim型皮肤后,“ 选择新皮肤 ”按钮现在不会不显示了

Fixed an issue that was causing the player's head to not animate properly with emotes (MCPE-126902)

修复了一个玩家在使用表情时不会正确显示动画的问题 (MCPE-126902)

Known Issues

已知问题

Using a fire charge to light objects (such as candles) may cause a crash

使用火焰弹点燃物体(如蜡烛)时可能会导致游戏崩溃

Technical Updates

技术性更新

MoLang

MoLang

Fixed experimental 'query.target' to work on client-side queries

修复了实验性选项 ' query.target ' 在客户端检查时无法工作的问题

Data Driven Blocks

数据驱动方块

Updated documentation for 'BlockUnwalkableComponent'

更新了 'BlockUnwalkableComponent' 文档

General

一般性

Players will now be given a content error when custom recipes are invalid

当自定义合成配方无效时,玩家会得到一个报错

Renamed "minecraft:scaffolding_climber" to "minecraft:block_climber", it now processes climbing both Scaffolding and Powder Snow

将"minecraft:scaffolding_climber"重命名为"minecraft:block_climber",以统一处理攀爬脚手架和细雪

NPC Dialogue

NPC对话

Axolotls now only spawn in complete darkness

美西螈现在只会生成在完全黑暗的地方

Iron Golems and Evokers are no longer sometimes aggressive on Peaceful difficulty (MCPE-47012)

在和平难度下,铁傀儡和唤魔者不再具有攻击性 (MCPE-47012)

Glow Squid now darkens to match the surrounding light level when hurt (MCPE-121754)

发光鱿鱼现在受到伤害时会变暗 (MCPE-121754)

When Goats are performing a ram attack, mobs will no longer retaliate against the Goats (MCPE-129619)

即使山羊主动攻击了其他生物,其他生物也不会反击 (MCPE-129619)

Fixed a warning that could appear in splitscreen when encountering Guardians

修复了当在分屏模式下游玩游戏时遇到守卫者的一个警告

Character Creator

角色创建

Mobs

生物

 

下载游戏