我的世界 基岩版 Beta 1.17.10.21更新内容

    2021-06-06 11:43    责任编辑:lxl

我的世界 基岩版 Beta 1.17.10.21是Minecraft基岩版 1.17.10的第2个测试版。这里有许多的内容,加入新的特性,还修复了大量的漏洞,保证了游戏的稳定性。当然在各个功能、生物、道具上都做出了改变,可以让玩家在这里更好的竞技和挑战。

我的世界 基岩版 Beta 1.17.10.21更新内容

我的世界 基岩版 Beta 1.17.10.21更新内容

New Features:

新特性:

Blocks

方块

Added potted azalea and flowering azalea variants

加入花盆杜鹃和盛开的杜鹃花丛变种

Bug Fixes:

漏洞修复:

Stability

稳定性

Fixed a crash that occurred when breaking a block when the Caves & Cliffs experimental toggle was enabled (MCPE-128985)

修复了启用洞穴与山崖试验特性时,破坏方块时发生的崩溃问题

Diamond Ore

钻石矿石

Diamond ore now generates with the correct distribution again (MCPE-127555)

修复钻石矿石分布不正常的问题

Glow Lichen

发光地衣

Glow lichen now only drops itself when broken with shears

只能用剪刀让它自行掉落

Commands

命令

Frosted ice can now be used in any command that accepts a block, such as '/setblock' and '/testforblock' (MCPE-126741)

修复霜冰无法被命令调用的问题,比如“/setblock”和“/testforblock”命令

Data-Driven Items

数据驱动物品

Updated documentation for 'DisplayNameItemComponent'

更新DisplayNameItemComponent的文档

Gameplay

游戏内容

Disenchanting an item using the grindstone once again resets the enchantment cost penalty correctly (MCPE-107211)

修复使用砂轮祛魔后不会重置附魔花费的问题

Glow Sign

发光告示牌

[Vanilla Parity] The text on glowing signs now has an outline (MCPE-129123)

【特性同步问题】不会像Java版一样描边发光

[Vanilla Parity] Black text on signs can be lit by using a glow ink sac (MCPE-128079)

【特性同步问题】黑色文字可以用发光墨囊点亮了

Tooltips are now present when holding ink sac and glow ink sac when using a controller

手柄操控下,持有墨囊和发光墨囊时,会出现提示。

[Vanilla Parity] Ink sac and glow ink sac can no longer be used indefinitely on signs in Adventure mode

【特性同步问题】冒险模式下,墨囊和发光墨囊不能无限制用在告示牌上

[Vanilla Parity] Player can no longer dye text on signs in Adventure mode (MCPE-126489)

【特性同步问题】冒险模式下不能用染料改变文字颜色了

Graphics

图形界面

Underwater fog is once again dependent on biome (MCPE-124266)

修复水下雾状效果不会随生物群系改变的问题

Items

物品

Pumpkins are once again accepted by farmer villagers regardless of their rotation when mined (MCPE-105540)

修复村民不接受南瓜交易的问题

Jukebox

唱片机

Jukebox now only ejects disk into non-solid blocks (MCPE-85635)

修复弹出唱片时会弹到方块中导致无法拾取的问题

Mobs

生物

Baby horses, including their variants, are now taller and no longer exhibit Z-fighting from their legs (MCPE-92462)

修复幼年马及其变种身高过低,导致腿部冲突重叠不停闪烁的问题

Amphibious mobs no longer get stuck when pathing over slabs and daylight sensors

两栖生物在不会再走过台阶和阳光传感器时被卡住了

Attacked glow squids no longer go dark only for aggressor in multiplayer sessions

修复多人游戏下发光鱿鱼被攻击后只会在攻击者界面上停止发光的问题

Villagers spawned from villager spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 villagers

修复1.11后创建的市场存档中,村民刷怪蛋生成的村民不会生成为V2版本的问题

Goat

山羊

Tempted goats now move at the same speed as goats in Java Edition, and other similar mobs that are being tempted

将被引诱的山羊的移动速度修改为Java版本的山羊和其他被引诱的类似生物的速度

Goat fall damage reduction is now in parity with Java Edition (-10 reduced fall damage)

将摔落伤害与Java版匹配(降低-10点)

Goats can now continue ramming when on slime block and honey blocks

可以在粘液块和蜂蜜块上保持冲撞了

Strays

流浪者

Strays no longer drop wither skeleton skulls when killed by charged creepers (MCPE-35876)

被闪电苦力怕炸掉后不会再掉落凋零骷髅头颅了

Bastion

堡垒遗迹

Bastion loot now closely matches Java Edition (MCPE-104330)

修改箱子的战利品内容,与Java版靠近

Player

玩家

Players can no longer swim through the air under a platform, though it looked pretty cool (MCPE-48958)

修复 陆 游 问题,虽然看起来蛮好玩的

Sea Turtles

海龟

Baby sea turtles no longer despawn after being hatched (MCPE-70664)

修复幼年海龟孵化后消失的问题

User Interface

用户界面

The "Reset to Default" button in the Accessibility settings now resets the Text Background Opacity slider

无障碍设置中的“重置为默认”按钮可以顺带重置文本的背景透明度滑块了

Fixed a typo in the "Loom" section of "How to Play" (MCPE-128735)

改正“如何游戏”中“织布机”的错字

The counters on empty tabs of the Play screen now display zero instead of an empty, grey box (MCPE-110535)

修复玩家标签页中不会显示数字0,而是一个空框的问题

Technical Updates

技术性更新

Chunks

区块

Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving

除非必须,否则默认限制区块写入。从旧格式升级的区块在加载时不会自动保存,但在修改(比如通过方块或角色)后会被标记为需要保存

Data-Driven Mobs

数据驱动生物

The horse rendering and animations are now fully data-driven

将马的渲染和动画转换为数据驱动

This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions including:

此改动支持所有马的变种(比如马、骡、驴、僵尸马、骷髅马)和所有马的版本,包括下列内容:

v1 (engine version 1.2.5 and earlier)

版本1(引擎版本≤1.2.5)

v2 (engine version 1.2.6 to 1.17.0)

版本2(引擎版本>1.2.6且<1.17.0)

v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming

版本3(引擎版本≥1.17.0),为版本2的更规范更新,减少混乱的骨骼命名问题

GameTest Framework

GameTest框架

Updates to how blocks are handled in APIs:

更新了API中方块的处理方式

BlockType, BlockPermutation, and Block instances replace BlockState-based updating

BlockType、BlockPermutation和Block实例取代了基于BlockState的更新

Exposed chest block component and Container

开放箱子方块组件和容器

Added location and velocity read-only properties to Entity

为实体加入位置和速度两个只读属性

function createExplosion(location : location, radius : number, explosionOptions : ExplosionOptions)

创建爆炸函数用法:\createExplosion(location, radius, parameters)

ExplosionOptions : class - Provides additional configuration parameters for createExplosion

爆炸参数:一个类——为createExplosion提供额外的配置参数

Creates an explosion

可以创建一次爆炸

method triggerEvent(eventName : string) - Triggers an event on an entity

triggerEvent方法(事件名称:string)——触发一个实体事件

Added 'thenExecuteFor' to 'GameTestSequence', which repeatedly calls the callback for the specified number of ticks

在GameTestSequence加入了thenExecuteFor,可以重复调用回调以达到指定刻数

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