MinecraftJava版21w15a发布

    2021-04-15 15:04    责任编辑:lxl

我的世界21w15a是我的世界1.17的第17个测试版,这里修复了上个版本的一些内容,可以让玩家体验新的内容,同时还可以在这里生存洞穴和山崖世界,还修改里面了特性,加入了新的内容,另外其中问题也做出了改变,各位玩家不妨来看一下哦。

MinecraftJava版21w15a发布

我的世界21w15a更新内容

Caves & Cliffs World Generation

洞穴与山崖世界生成

The riskier and technically more complex world generation changes for the Caves & Cliffs update will be shipped in a later update and have been switched off in this snapshot. This means:

在1.17中更险峻,技术性更复杂的世界生成将被转移到一个后期的更新版本中,并且已在本周快照中关闭。这意味着:

World height has been switched back to the 1.16 levels

世界高度限制重回1.16

Noise caves and aquifers have been switched off

关闭了噪声洞穴和含水层

Cave and ravine carvers have been returned to their old settings

洞穴与峡谷雕刻器重回旧版

Crack carvers have been switched off

关闭了裂隙雕刻器

Ore distribution has been returned to the 1.16 setup

矿石分布重回旧版

Copper now generates between the bottom of the world and height 192, being most common around height 96

铜现在生成在0-192的位置,分布最多的高度是96

Tuff now generates in blobs between heights 0 and 16

凝灰岩现在在0-16的高度以团簇生成

Worlds created in snapshot 21w05b or any earlier version can now once again be opened

在21w05b之前生成的世界已经可以再次游玩

Worlds created in any version between snapshot 21w06a and 21w14a can no longer be opened

在21w06a和21w14a之间生成的世界无法再游玩

The Caves & Cliffs Prototype Data Pack

洞穴与山崖原型数据包

You can still try out the world generation for the later update using a datapack which activates the changes as an experimental custom world:

你依然可以尝试后期版本的世界生成,只需要使用数据包,并且作为实验性自定义世界启用这些修改:

Launch the game, go to the “Create New World” screen, and click the “Data Packs” button

启动游戏,前往「创建新的世界」界面,点击「数据包」按钮

Drag the downloaded zip file onto the Minecraft window

将下载好的压缩文件拖进Minecraft窗口

The game will ask you if you want to add the data pack – click “Yes”

游戏会询问你是否添加数据包,点「是」

Click the play arrow on the data pack that just appeared in the list – this will move it to the list on the right-hand side of the screen

在列表中,点击数据包的播放箭头——这会让数据包移动到界面的右边

Click the “Done” button and continue creating your world as normal

点击「完成」按钮,继续按正常流程创造你的世界

Keep in mind that the world you create with the data pack will be flagged as experimental by the game, and such worlds are not guaranteed to work in future versions. Also, please note that you can’t add data packs that change the world generation to existing worlds, so you must create a new world to access the experimental features.

请记住,你使用数据包创建的世界会被游戏标记为实验性的世界,这些世界不会保证在将来的版本依然能使用。此外,请注意这个数据包不能添加进已有的世界,所以你必须创建一个新世界来游玩实验性的特性。

New Features in 21w15a

21w15a的新特性

Goats will ram anything that moves… and also armor stands

山羊会冲撞任何移动的东西……以及盔甲架

Changes in 21w15a

21w15a的修改

A crinkly, crunchy sound now plays when Bone Meal is used

当使用骨粉时会播放吱嘎的声效

Reordered some blocks in the Building Blocks Tab in Creative Menu

在创造模式菜单的建筑方块选项卡中重新排列了方块

Goats will avoid walking on Powder Snow

山羊现在会避免走在细雪上

Creepers know won't dare mess with Goats

苦力怕知道不该惹山羊

The main menu background has been updated

更新主菜单背景

Tweaked the textures of raw ore items

调整粗矿材质

Just like other ore materials, you can craft a compact version with raw ore items in order to save inventory space

就像其他的矿物材料那样,你可以制作压实的粗矿来节省你的背包空间

New raw ore textures in snapshot 21w15a. Click here for a link to the full resolution image.

21w15a快照的新粗矿材质。点击这里 查看完整分辨率图像

Building Blocks tab

建筑方块选项卡

All ores have been reordered to be in the same location in the creative inventory

在创造模式物品栏中,所有的矿物都重新排列,放在同一个位置

Compact forms of raw and refined underground materials have been reordered

压实的粗矿和精矿都已经重新排列

Technical Changes in 21w15a

21w15a的技术性修改

Added the Marker entity

加入了标记体(非正式翻译)实体

Added /debug function

加入了 /debug function

selector and nbt chat components can now configure separators between elements

selector 和 nbt 聊天数据组件现在可以自定义元素间的分隔符

Servers can now customize a message to display when prompting players about custom resource packs

服务器现在可以自定义提示玩家关于自定义资源包的信息

Markers

标记体

Markers are a new type of entity meant for custom use cases like map making and data packs.

标记体是一种新的实体,用于类似地图制作和数据包的自定义场景

Only exist on the server side, are never sent to clients

只会在服务器端存在,不会发送到客户端

Do not do any updates of their own

自身不会做任何的更新

Have a data compound field that can contain any data

有一个名为 data 的 compound 类型nbt,可以包含任意数据

/debug function

/debug function

New debug subcommand executes command with same syntax as function

新的debug子命令,格式和function相同,可以执行命令

Every executed command, message (even if it would be normally invisible), result or error is stored to file

所有执行的命令,信息(包括通常不可见的信息),运行结果和错误都会保存在文件里

Cannot be run from inside functions

不能在function内部执行此命令

Chat component separators

聊天组件分隔符

Components that print lists of names, like selector or nbt can now override separator ("," by default) with separator element

打印名字列表的数据组件,例如 selector 或者 nbt,现在可以用 separator 元素覆盖分隔符(默认是",")

例子:

{"selector": "@e [type=chicken]", "separator": "|"}

{"nbt":"CustomName","entity": "@e [type=chicken]", "interpret": true, "separator": {"text": "*", "color": "red"}}

Custom server resource packs

自定义服务器资源包

When require-resource-pack is used in server.properties, there’s now an option for servers to add a custom message.

当server.properties中使用到了require-resource-pack时,服务器会有一个加入自定义消息的选项

A dedicated server can configure additional message to be shown on resource pack prompt (resource-pack-prompt in server.properties, expects chat component syntax, can contain multiple lines)

专用服务器可以设置这个附加的消息,会在资源包提示中显示出来 (server.properties中的resource-pack-prompt  ,格式是聊天组件格式,可以包含多行)

Fixed bugs in 21w15a

21w15a的漏洞修复

SPX 大数据区块链深度学习人工智能响应式自动翻译™ 由以下志愿者提供支持:Dianliang233、ETStareak、Halcyon、Light Beacon、Lxazl5770、Ricolove、SPGoding、WuGuangYao、ff98sha、lakejason0、xuan_su、zyjking

MC-203855 - A geode configured_feature causes a crash when use_alternate_layer0_chance is used with no entries in inner_placements

MC-203855 - 在configured_feature(地物)中的晶洞(geode)在配置项use_alternative_layer0_chance被使用且inner_placements内无项目时会导致游戏崩溃

MC-212145 - Summoning Glow Lichen using /setblock doesn’t place any lichen but creates light until the block is updated

MC-212145 - 使用 /setblock 放置的发光地衣在接受到方块更新之前会发光但不可见

MC-212273 - Glow Lichen doesn’t render when being held by an Enderman

MC-212273 - 末影人拿着的发光地衣不可见

MC-215836 - Deepslate uses the same color as stone on maps

MC-215836 - 在地图绘制上深板岩和石头使用了同样的颜色

MC-215844 - Stone still generates around lava pools at low levels

MC-215844 - 在较低的高度下,普通石头仍会在岩浆湖附近生成

MC-216588 - Feature placement - java.lang.IllegalArgumentException: bound must be positive

MC-216588 - 地物放置相关异常:java.lang.Illegal ArgumentException: bound must be positive

MC-218588 - Cracked deepslate bricks & tiles are in the incorrect position in the creative inventory

MC-218588 - 裂纹深板岩砖和裂纹深板岩瓦在创造模式物品栏的位置不正确

MC-218698 - Infested deepslate makes the old “stone” sounds

MC-218698 - 被虫蚀的深板岩使用了石头的音效,而不是深板岩的

MC-218705 - Deepslate emerald ore is separated from other deepslate ores in the creative inventory

MC-218705 - 深层绿宝石矿石在创造模式物品栏的位置不正确

MC-218749 - Deepslate coal ore doesn’t drop experience

MC-218749 - 挖掘深层煤矿石不掉落经验球

MC-218944 - Copper ore and deepslate copper ore have inconsistent textures

MC-218944 - 铜矿石和深层铜矿石在矿物部分的材质有差异

MC-219972 - Deepslate gold ore has an inconsistent pixel

MC-219972 - 金矿石和深层金矿石在矿物部分的材质有差异

MC-221501 - Water splash potions don’t give the axolotl 1.5 minutes of moisture

MC-221501 - 喷溅型水瓶不能给予美西螈1.5分钟的湿润状态

MC-221718 - Lava fog repeatedly fails to render each block at certain y-levels

MC-221718 - 当 y 坐标的小数位为某特定数值时,熔岩迷雾无法正确渲染

MC-221798 - Blindness doesn’t render correctly

MC-221798 - 失明效果渲染不正确

MC-222104 - Beacon beam fog is incorrectly computed

MC-222104 - 信标光束迷雾的计算错误

MC-222266 - Goats don’t attack

MC-222266 - 山羊不进行攻击

MC-222522 - Nether Gold Ore is no longer smeltable

MC-222522 - 下界金矿石不再能被烧炼

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