我的世界1.16.210.58更新内容

    2021-02-05 14:33    责任编辑:luoxl1

我的世界1.16.210.58是全新推出的版本,其中有像素经营玩法,还可以让你在这个世界中进行自由的作战,体验不同的挑战,同时玩家还可以在这里解锁不同的地图,在地图中收集资源。另外就是里面会更新一些新的内容,还为玩家修复了一些bug。

我的世界1.16.210.58更新内容

我的世界1.16.210.58更新内容

Bug Fixes

Bug修复

Accessibility

无障碍

The screen reader now properly announces edit/create character button text for each character on the profile screen

现在屏幕朗读器会正常朗读档案界面上的每个角色的“编辑/创建角色“按钮的文字

Performance and Stability

性能与稳定性

Fixed a number of crashes that could occur during gameplay

修复了一堆游戏中可能发生的崩溃

Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1 (MCPE-110164)

修复了当抗锯齿设置为1时打开成就界面时可能发生的崩溃

General

常规

Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly (MCPE-116221)

修复了方块状态更新不被刻影响的bug——这意味着类似农作物和树苗的东西会再次正确生长

Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival (MCPE-115341)

修复了玩家在生存模式下使用工具破坏方块后不能与这个工具交互的问题

Fixed dried kelp block bottom and carried textures so that rope pixels are aligned (MCPE-35476)

对齐了干海带块底部的和拿在手上时绳子的材质

Fixed an issue where snow accumulated in lines with certain simulation distances (MCPE-73468)

修复了在某个特定的模拟距离时下雪生成的顶层雪会呈一条直线的问题

TNT submerged in water will once again launch players in Survival mode

泡在水里的TNT又会推动生存模式的玩家了

Fixed an issue where achievement names and descriptions would not be translated, independent of language selection. (MCPE-85813)

修复了成就名和描述没有被翻译的问题

The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected (MCPE-70004)

当检测到更改时,邀请屏幕上显示的跨平台好友的联机状态将立即更新

Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting

修复了更改语言设置后无法正确显示成就奖励的问题

Owned and purchasable skins no longer get mixed into different categories while offline

已拥有和可购买的皮肤不再在离线时混在不同的类别中

Emote title no longer shows previously previewed emote upon re-entering tab

重新进入选项卡后,表情主页不再显示之前预览过的表情

Updated the in-game links to the feedback site and bug tracker

更新了游戏内通向反馈页面和漏洞追踪器的链接

Graphics

图形和材质

Goat and other tinted spawn eggs now look correct when held in hand (MCPE-104145)

现在手上拿着山羊或其它有颜色的刷怪蛋时看着比较正常了

Fixed an issue with screen resolution which could flicker when resizing a window (MCPE-69721)

修复了调整窗口大小时屏幕分辨率闪烁的问题

Entities that use material state "Blending" now render correctly behind transparent parts

现在使用材质状态”Blending“的实体在透明物体后面时会正确渲染

我的世界1.16.210.58更新内容

Technical Fixes and Changes

技术性修复和改动

Animation

动画

On the "Dragons!" Marketplace map, behavior animation controller will no longer stop working after reloading the map with a saddled dragon

在市场中的地图“Dragons!”中用上鞍的龙重新加载地图后,行为动画控制器不再停止工作

Custom Biomes and Blocks

自定义生物群系和方块

Disabled loading of entities in custom biome features

禁用了自定义生物群系功能中的实体加载

Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping

修复了数据驱动方块的UV会轻微收缩并导致纹理元扭曲的问题

Fixed data driven blocks being pushed by pistons not working correctly.

修复了活塞推动的数据驱动方块不能正确工作的问题

Render Offsets Component

渲染偏移组件

Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered. Note this component should not be added to an attachable item

简单物品,例如剑或镐,可以在其上应用一个偏移来调整渲染其的方式。注意:这个组件不应该应用到可附加物品上

Component Variables

组件变量

main_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's right hand

main_hand —— 一个可选对象,储存玩家右手可选的“第一人称”和“第三人称”的切换数据

off_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's left hand

off_hand —— 一个可选对象,储存玩家左手可选的“第一人称”和“第三人称”的切换数据

first_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix

first_person —— 一个可选对象,储存用于构建第一人称矩阵的三个向量'position', 'rotation', 'scale'

third_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix

third_person —— 一个可选对象,储存用于构建第三人称矩阵的三个向量'position', 'rotation', 'scale'

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